Tales of the Abyss 3DS details – rebuilt character models, improved load times/frame rate, sequel talk, more
This information comes from Makoto Yoshizumi, who shared the following information with Nintendo Power…
– Namco Bandai understands that fans want more Tales game in English
 – Time and money get in the way
 – Namco Bandai has taken steps to alleviate the issues above, and hopefully we can now look forward to seeing more Tales games worldwide
 – It’s been difficult to fit the game on the 3DS card due to size restrictions
 – Voice data in particular was challenging to put on the card and feels they solved the problem while keeping the quality high
 – “Every part of the game, with the exception of the animated cut-scenes, has been redone in 3D”
 – Yoshizumi believes this makes the game seem more real/immersive than before
 – Character models rebuilt to improve performance
 – Rest of the game has been ported over seamlessly
 – Some changes made to “in-game parameters” to compensate for control differences
 – No other additions, no new weapons/artes
 – No communication features (StreetPass, SpotPass)
 – Namco Bandai have talked about a sequel, but haven’t yet come up with something that would be good enough for a full game
 – Yoshizumi says he appreciates the comments he receives on Twitter from worldwide fans, and he hopes that more Tales games can make it over in the future
 – Load times have been improved on significantly
 – Steadier frame rate (may have been referring to the world map specifically)
 – Skits will remain unvoiced