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Tales of the Abyss 3DS details – rebuilt character models, improved load times/frame rate, sequel talk, more

Posted on April 27, 2011 by (@NE_Brian) in 3DS, News

This information comes from Makoto Yoshizumi, who shared the following information with Nintendo Power…

– Namco Bandai understands that fans want more Tales game in English
– Time and money get in the way
– Namco Bandai has taken steps to alleviate the issues above, and hopefully we can now look forward to seeing more Tales games worldwide
– It’s been difficult to fit the game on the 3DS card due to size restrictions
– Voice data in particular was challenging to put on the card and feels they solved the problem while keeping the quality high
– “Every part of the game, with the exception of the animated cut-scenes, has been redone in 3D”
– Yoshizumi believes this makes the game seem more real/immersive than before
– Character models rebuilt to improve performance
– Rest of the game has been ported over seamlessly
– Some changes made to “in-game parameters” to compensate for control differences
– No other additions, no new weapons/artes
– No communication features (StreetPass, SpotPass)
– Namco Bandai have talked about a sequel, but haven’t yet come up with something that would be good enough for a full game
– Yoshizumi says he appreciates the comments he receives on Twitter from worldwide fans, and he hopes that more Tales games can make it over in the future
– Load times have been improved on significantly
– Steadier frame rate (may have been referring to the world map specifically)
– Skits will remain unvoiced

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