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Decay of Logos update out now

Posted on April 17, 2020 by (@NE_Brian) in News, Switch

A new update for Decay of Logos is now available. The game has received a number of improvements, adjustments, and fixes.

The full patch notes are as follows:

  • Added additional Runestone information regarding leveling/progression
  • Improved Runestone visibility at a distance
  • Stinger(flying enemy) camera improvements
  • Stingers range adjustment, it’s easier to evade them by sprinting
  • Tweaked Elk combat requirements, it will try to aid you sooner and more often
  • Improved enemy variation and visibility (visual tweaks)
  • Improved Low Stamina HUD feedback. (some players confuse low stamina with “input lag”)
  • Increased cancel window on a specific case. (non-cancelable animations often confused with “input lag”)
  • Improved auto-lock behaviour(e.g. falling enemies)
  • Improved Parry detection/use
  • Tweaked mini-boss Area of Effect damage radius(e.g. Lumberjack stomp)
  • Tweaked “stagger” requirements on first level, not as unforgiving for new players
  • Collision detection improvements
  • Fixed an issue that caused the Royal Guard sword to disappear after parrying
  • Various small bug fixes and tweaks

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