My Hero One’s Justice 2 version 1.0.3 patch notes
My Hero One’s Justice 2 didn’t just receive a new English dub this week. As part of version 1.0.3, a ton of character balance adjustments were implemented.
We have the full patch notes for the update below. My Hero One’s Justice 2 is out now on Switch.
System Common to Every Characters
Passive Down
- Adjusted to increase the amount of climb and make it easier to perform mid-air action after passive
- Extended the infinite time for 0.15 seconds
Normal passive skill
- Extended the infinite time for 0.1 second
Normal Combo
- Revised the bug of not being able to cancel couter attack during combo
Guard Cancel
- Changed every characters’ damage to 0
Sidekick Attack (when calling for damage )
- Changed every characters’ damage to 0
Midair Target Combo
- Revised the bug of not being able to move to mid-air target combo when if just guard succeeds during the fall after performing the mid-air target combo
Bug
- Revised the network error that had been happening right after the plus ultra performance.
Izuku Midoriya
Sidekick Attack
- Upward revised the rush speed and rush distance
Ochako Uraraka
Quirk Special 1
- Improved the tracking performance of the rocks launched
- Revised so that when launching a rock, it will come back to the character at a certain timing. The rocks will come back to the character at a certain timing even when it is far away from the character for some reason.
- Revised a phenomenon that when you put it out in the air, you can not move until you land
- Changed to bounce specific bullet while spinning
Quirk Special 2
- Improved the tracking performance of the flying rocks
- Revised the rock to always come back to the character regularly when kicking the rocks
Quirk Special 3
- Adjusted how the opponent blows when hit
Normal Combo
- Changed the details of the on the ground normal combo
Sidekick Attack
- Upward revised the tracking performance
Sidekick Plus Ultra
- Adjusted the damage from 7000 to 5500
Tsuyu Asui
On the Ground 3rd Stage Target Combo
- Changed so that you can’t cancel quirk special 4 after the 3rd stage
Counter Attack
- Adjusted how to blow and rigidity when on the ground
Sidekick Attack
- Changed so that the sidekick that got thrown would do the sidekick attack, not the player, after being thrown
Denki Kaminari
Target Combo
- Changed slightly lower to the ground when hitting the 1st stage on the ground attack
Quirk Special
- Shortened the rear gap when on the ground
Sidekick Attack
- Changed so that the attacks will go through objects on the stage
Sidekick Ultra Plus
- Downward revised the damage from 7800 to 5500
Others
- Shortened the way time(4.5→4.4)
Eijiro Kirishima
Sidekick Attack
- Upward revised the tracking speed before the attack
- Downward revised the moving distance when attacking
Momo Yaoyorozu
Target Combo
- Adjusted the opponent’s falling speed of the 2nd stage on the ground
- Adjusted the timing to cancel from the 2nd stage on the ground to quirk special
Sidekick Plus Ultra
- Downward revised the damage from 10000 to 6000
Fumikage Tokoyami
Plus Ultra
- Revised the bug that Dark Shadow interrupts Pulse Ultra 1 with certain operations
Shota Aizawa
Quirk Special 2
- Improved attack range when he successfully deal opponent a knockout blow.
Tomura Shigaraki (before style)
Plus Ultra All
- Revised the bug of not being able to attack the opponent when floating
Dabi
Unblockable Attacks
- Upward revised the speed to attack
Himiko Toga
Quirk Special 1
- Changed to not be able to transform when hit by Twice’s clone or Tokoyami’s dark shadow during the solo mode.
Others
- Revised to release transform status and transform available status by resetting the position of traning mode. transform to release
Endeavor
Plus Ultra 1
- Changed to force the opponent be knocked down when the explosion hits
Mirio Togata
Target Combo
- Shortened the hurting time of the 3rd stage on the ground target combo
Sidekick Attack(when calling for damage)
- Revised the bug of invincible status being released
Quirk Special 1
- Revised a bug that guard can be performed during transparent activation under certain conditions
Tamaki Amajiki
Plus Ultra 1
- Changed cut off tracking with evasion action
Mina Ashido
Quirk Special 3
- Upward revised turning performance of the kick after break dance
Minoru Mineta
Target Combo
- Changed so that the opponent will not be knocked down when the 2nd on the ground combo target hits the opponent in mid-air
Quirk Special 4
- Bugs that when play with Minoru on 2P,his attack won’t work to his opponent has been improved.
Sidekick Plus Ultra
- Revided the damage from around 8000 to around 5500
- Revised to suppress the phenomenum of the last attack not being hit
Camie Utsushimi
Target Combo
- Downward revised the occurence speed when on the ground
Quirk Special 2
- Shortened the time to be able to use quirk special 2 again after performing a trick
Plus Ultra 1
- Stabled hits by the wall
Unguardable Attack
- Adjusted so that guarding is disabled from the first stage
- Decreased the occurence speed
Sidekick Attack
- Adjusted the reload time(20→30)
- Decreased the following speed when put out on the ground, increased the following speed when put out in the air
- Decreased the occurence speedAdjusted Camie’s upper part hit judgment to be smaller
- Shortened the rigidity due to the damamge after throwing
- Increased the falling speed when being thrown
Seiji Shishikura
Target Combo
- Shortened the rigidity due to the damamge of 2nd on the ground target combo
- Changed the blowing angle of the 2nd on the ground target combo
Guard Cancel
- Shoetened the time until an attack occurs
- Shortened the distance to go back
Sir Nighteye
Target Combo
- Stabled the third stage hit on the ground target combo
- Adjusted so that it would be easier to connect the combo ofthe 1st stage mid-air target combo
Mid-air Quirk Special 3
- Adjusted to hold down the distance of blowing when finished
Sidekick Attack
- Adjusted bullet firing position for on the ground attacks
- Downward revised the turning performance
- Changed to not be able to cut the guidance by evasion action before throwing bullets
Gang Orca
Quirk Special 1
- Revised the attack judgement of above ground quirk special 1
- Revised so that mid-air Quirk Special 1 will not disappear even it hits the ground or ceiling
- Revised the blowing distance of mid-air quirk special 1
- Adjusted the timing to allow dash cancel of mid-air quirk special 1
Quirk Special 2
- Adjusted the timing to allow dash cancel
Sidekick Plus Ultra
- Adjusted the damage from 6800 to 6000
Fat Gum
Fat Gum (fat)
Quirk Special 4
- Changed the timing to cancel plus ultra 1, plus ultra 2, plus ultral all (always→Don’t allow until finish attack hits the opponent)
Fat Gum (skinny)
Counter Attack
- Increased the occurrence speed of above ground counter attack
- Extended the tracking disatance of midair counter attack
- Increased the falling speed by the damage offirst stage mid-air counter attack
- Reduced the blowingof the 1st mid-air counter attack and extended the grace period from the 1st stage to the 2nd stage
- Redused the rigidity of the 2nd mid-air counter attack
Quirk Special 1
- Shortened the overall tracking performance for quirk attack 1 of the third stage attack
- Reduced the rear gap of the first and second stage of mid-air quirk attack
Quirk Special 2
- Changed to be able to take ukemi during damage
- Increased the falling speed due the damage
Quirk Special 3
- Increased the speed to eat takoyaki after being attacked
- Changed the number of times needed to gain weight from 3 to 4
- Changed the time needed to gain wight and lose weight to be invincible with the effect of fire
- Changed to be invincible until you start to gain weight and lose weight with the effect of fire
Plus Ultra 1
- Changed not to be passive when knocked down
Kai Chisaki(Overhaul)
Midair Quirk Special 1
- Adjusted the cancel timing of quirk special and plus attack after landing.
Sidekick Attack
- Upward revised the turning performance ofmid-air attack
- Adjusted bullet firing position for mid-air attacks
Kai Chisaki ver2
Quirk Special 2
- Reduced the damage
Plus Ultra 1
- Revised not to do the last attack when being guarded
- Revised the bug of damage being varied
Sidekick Attack
- Downward revised the turning performance
Sidekick Plus Ultra
- Revised the damage froom 4500 to 6000
- Revised not to do the last attack when being guarded
- Revised the bug of damage being varied
Twice
Quirk Special 4
- Changed to reset the weapon status when summoning Yaoyorozu
Mr.Compress
Target Combo
- Extended the distance to end of the first on the ground combo’s tracking
- Increased the occurrence speed of the third stage on the ground target combo
- Increased the turning speed of the first stage mid-air target combo
- Shortened the rigidity due to the damage of first stage mid-air target combo
Counter Attack
- Shortened the rigidity time of the one who got damaged by mid-air counter attack
- Adjusted the one that got damaged by the mid-air counter attack to blow stronger
- Adjusted to increase the attack judgement of mid-air counter attack
- Increased the turning speed of the midair counter attack.
Quirk Special 1
- Shortened the waiting time to accept decompression
- Adjusted to accept dash cancel faster
Quirk Special 4
- Adjusted the bug of the opponent not being displayed when the opponent get attacked while being compressed.
- Changed the timing to cancel plus ultra 1, plus ultra 2, plus ultral all. (always→Don’t allow until throwing)
Sidekick Plus Ultra
- Adjusted the phenomenum of the bullet not hitting the character after rebounding from the ceiling
Izuku Midoriya 100%
Plus Ultra 1
- Improved the power to vanish the oponent’s bullet
Playable Nomu
Sidekick Plus Ultra
- Downward revised the damage from 8000 to around 5800