Spiritfarer update out now (version 1.3), patch notes
Spiritfarer was updated on Switch this week, bringing the game to version 1.3. Thunder Lotus Games has mainly implemented a number of adjustments and fixes.
Here are the patch notes in full:
Features:
- Marked two keys as revised to get them translated.
- Localization update, translating some missing strings as well as adding several corrections
- Added Japanese translation
Fixes:
- Fix some texts overlapping in the menus
- Fix issue where you couldn’t activate the zipline shrine if you had activated the bounce shrine
- Remove possibility to set daffodil to player 1 in single player (could block the intro cinematic)
- Fix issue allowing you to pass the rock barrier without the rock breaker
- Fixed issue where Alice’s carrying questline could be broken by a saving event before reaching destination
- Changed one of Alice’s mood perk target (mean gossip) so she wouldn’t wander around the boat when she can’t walk anymore
- Slightly tweaked the time range of the carry conversation so that it fit better with the clock.
- Disabled right interaction during Alice’s trip, right before she gets hurt.
- Disabled Alice’s interaction when she is being carried to avoid issues with Daffodil
- Added status flag count for Frog Quest
- Added properties to two pub food
- Prevent some texts to overflow in the menus
- Add failsafe so sheep can’t eat non-edible crops
- Fix sheep being stuck in eating animation when you harvest the plant it’s eating
- Fixed issue where Charron was pixelated during the intro
- Fix rounding problems in collector UI
- Fix Atul never making planks
- Added a “Celebrate if not loading” celebration mode to quests to prevent Alice’s “Taking the low road” quest from celebrating every load.
- Throw the BoatChanged event when canceling a building swap to prevent false states.
- Several UI improvements and fixes
- Reclassified Rice pudding as a dessert, not a breakfast food
- Added non-breaking space tags to a conversation so coordinates are is more readable.
- Switch correctly prevent Switch from saving on Exit
Repair:
- Make mushroom seed fishable again if seed was eaten
- Minor tweak to meke the “Down the rabbit hole” quest inactive after releasing Alice.
- Prevent Stella from being locked in an interaction if user exited the game when a spirit was on tender at the Everdoor or during a last voyage.
Spiritfarer is currently available for Switch via the eShop.
Leave a Reply