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Spiritfarer update out now (version 1.3), patch notes

Posted on October 4, 2020 by (@NE_Brian) in News, Switch eShop

Spiritfarer

Spiritfarer was updated on Switch this week, bringing the game to version 1.3. Thunder Lotus Games has mainly implemented a number of adjustments and fixes.

Here are the patch notes in full:

Features:

  • Marked two keys as revised to get them translated.
  • Localization update, translating some missing strings as well as adding several corrections
  • Added Japanese translation

Fixes:

  • Fix some texts overlapping in the menus
  • Fix issue where you couldn’t activate the zipline shrine if you had activated the bounce shrine
  • Remove possibility to set daffodil to player 1 in single player (could block the intro cinematic)
  • Fix issue allowing you to pass the rock barrier without the rock breaker
  • Fixed issue where Alice’s carrying questline could be broken by a saving event before reaching destination
  • Changed one of Alice’s mood perk target (mean gossip) so she wouldn’t wander around the boat when she can’t walk anymore
  • Slightly tweaked the time range of the carry conversation so that it fit better with the clock.
  • Disabled right interaction during Alice’s trip, right before she gets hurt.
  • Disabled Alice’s interaction when she is being carried to avoid issues with Daffodil
  • Added status flag count for Frog Quest
  • Added properties to two pub food
  • Prevent some texts to overflow in the menus
  • Add failsafe so sheep can’t eat non-edible crops
  • Fix sheep being stuck in eating animation when you harvest the plant it’s eating
  • Fixed issue where Charron was pixelated during the intro
  • Fix rounding problems in collector UI
  • Fix Atul never making planks
  • Added a “Celebrate if not loading” celebration mode to quests to prevent Alice’s “Taking the low road” quest from celebrating every load.
  • Throw the BoatChanged event when canceling a building swap to prevent false states.
  • Several UI improvements and fixes
  • Reclassified Rice pudding as a dessert, not a breakfast food
  • Added non-breaking space tags to a conversation so coordinates are is more readable.
  • Switch correctly prevent Switch from saving on Exit

Repair:

  • Make mushroom seed fishable again if seed was eaten
  • Minor tweak to meke the “Down the rabbit hole” quest inactive after releasing Alice.
  • Prevent Stella from being locked in an interaction if user exited the game when a spirit was on tender at the Everdoor or during a last voyage.

Spiritfarer is currently available for Switch via the eShop. 

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