Empire of Sin update out now (version 1.02.2.38902m), patch notes
Empire of Sin’s second update is live on Switch. Version 1.02.2.38902m contains a large amount of fixes including save corruption, softlocks, and more.
Below are the full patch notes:
- Save corruption bug is now fixed
- Free building upgrades bug is now fixed
- The save game issue that is affecting some players, preventing them from loading saves is now fixed
- Several softlocks have been hard fixed:
- When using Home Run to apply the Batter Up effect
- When a gang boss melees in a fight but freezes before he can punch
- In a war, they have been adjusted now so that if the primary Attacker or primary Defender is eliminated, the war is over
- When a Gangster with Revenge gets melee attacked in combat and is knocked back by the enemy on the counterattack
- Sometimes AI tactics got blocked by an under the hood error – this under the hood error is now buried six feet under
- Occasional reports of the game freezing on a loading screen have been resolved, this was due to an error with a broken mission save
- When completing the ‘One for me brew for you’, the breweries were not reopening after a month had passed from the completion of at the moment. They are now open for business as usual
- Gangsters teleporting out of bounds when large groups attacked a target. All these gangsters are now locked into the fight and won’t get away
- Occasional freezes on the Alcohol screen when playing through the Tutorial are now resolved
- The issue with the disappearing gangsters is fixed, they will disappear no more
- An issue with the button to change crew members, ‘Role’ does not work has been resolved
- Daniel McKee Jackson’s missing clickable option has been found and reimplemented (was hidden in the hat)
- Fixed issue where if two buildings changed racket type at the same time, actors would sulk and disappear
- Various UI fixes
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