One Step From Eden update out now on Switch (version 1.5), patch notes
A major update went out this week for One Step From Eden, a mashup of strategic deck-building and real-time action with rogue-like elements. The game should now be at version 1.5.
This week’s update includes a bunch of additional content, including new spells, new artifacts, Saffron boss fight, an easy mode, and more. You can find the full patch notes below.
–NEW Spells–Absorb
Ambush
Barrier
Cataclysm
Chrono Sphere
Deck Shield
Downfall
Haven
Holy Ground
Inverter
Jackhammer
Jam Shield
Meltdown
Overload
Paragon
Ramjet
River
Salvo
Sawstorm
Shadow Shift
Silo
Sleight
Slice
Spike Strip
Stinger
Sunbeamer
Sunder
Weed Wacker
Wonder–NEW Artifacts–Anvil
Bolt Action
Censor Bar
Cobra Care
Cryophage
Curacao
Delta
Golden Cat
Ice Sculpture
Kabob
Life Jacket
Monocle
Multitool
Muzzle Brake
Nerve Gas
Pendulum
Piggy Bank
Replicant
Second Breakfast
Sinkhole
Spike Protein
Survival Kit
Symbiosis
Thermophage
Transmission
Trap Card
Trident
Tutu
Umbrella
Viral Transmitter
Water Wheel
XD-40
Z-Cell–Bosses–Saffron
Boss fight completely reworked
Now attacks with ~40 different pre-programmed spell “combo chains” at 4 different tiers
She also throws her Plushie behind her instead of in front!
And is overall much smarter and scarier!~Selicy
Special Holiday stuff–Characters–Terra: Starting Kit
Mine -> Poison Tails–Quality of Life–Added a luck symbol flash on Bunny death
Weapon info can now be viewed on the Deck Screen
Fixed previews for many spells
Assists no longer block movement
Certain dark icons brightened (Monsoon and world icons)
Updated Removal tooltip to reflect that it can remove artifacts and pacts too
Made Serif’s dialogue hint more towards not being a true ending after the Gate
Worlds where bosses have been killed will now show up as red in the map and have a skull
Viewable map during the rewards screen–Settings–Hold to Skip option
Hold to Move option
Stop Music on Pause Menu
Readability Mode – increases size of card descriptions and hides flavor textAngel Mode (“easy” mode) – reduces damage taken and enemy/boss speed by a %, increasing by 2% every time you die (max 50%). All achievements can still be obtained this way. Character has a halo while this is on. (Removed the halo you get from saving hostages). It’s separated into two sliders and can be toggled on and off at any time.
Hopefully this optional accessibility mode allows more people to enjoy the game without removing all the challenge for it. I liked the idea of making the game slightly easier, the more the player dies, so that they are always making progress!
–Systems–Profile/Save slots system, Brand and Icon are based on last chosen
Hell Passes are now individually selectable! (The hell pass 14 achievement can be completed with only hell pass 14 active)–Bug Fixes–Shield will properly search in the Library
Hell passes can no longer be removed after continuing a run–Balance Changes–
Weapons now pierce Defense, this includes Gunner’s weapons
Flames no longer pierce Defense
Hell Pass 11 – Evil Hostages have a chance to spawn with normal Hostages instead of replacing them (except for Distress zones where they can replace them)
Storm spells can no longer get the Frost upgrade
Luck for each “None” Focus: 1->2
Improved Kunai range consistency
Spintail enemies now fire less shots so you’re not stuck waiting as long
Various Flower artifact HP Losses lowered
Shuffle staleness cap 2->3s
Shuffle staleness multiplier 0.1->0.15s (increases shuffle time after every shuffle)–Spells–Beacon
Shots: 1->2Blizzard
Rarity: 2->3
Damage: 10->20Booster Shot
Poison: 80->120Bow Snipe
Rarity: 1->2Carpet Bomb
Damage: 40->120Counter Strike
Gain 50 Shield and fire a shot -> Gain 50 Shield and fire 2 KunaisFlurry
Rarity: 2->1Fracture
Mana Cost: 1->2
Damage: 70->120
Wanted the Flow trigger to be more rewardingGlitterstorm
Rarity: 3->4Hailstorm
Damage: 10->20Hyper Beam
Rarity: 2->3Jam
Anchor duration: 0.1->0.2Northwind
Rarity: 1->2Power Saws
Base damage: 40->100
Spell Power damage multiplier: 20->10
Rarity: 3->4
Mana: 2->3Prophecy
Now only hits enemy field
Damage: 200->240Resonate
No longer hits structures
Brand: Convergence->HexawanRing Spells
Mana Cost: 2->1Shattersaw
Rarity: 1->0Switchbait
Shots: 2->1Time Slow
Rarity: 1->2Twinferno
Damage: 50->60Waterfall
Fire rate: 0.05->0.15–Artifacts–Beret
Health drop: 80%->60%Candy Wrapper
Rarity: 2->1Choco Mint Chip
Slow duration on Frost: 4->2.5 secondsDuel Disk
Jams on Shuffle: 1->3
Rarity: 2->3Ghost Costume
Invince duration: 7->4 secondsIce Floe
Flow Gain: 1->2Immune System
Shield: 10->20Meat Shield
Shield on Consume: 20 -> 10Merit Badge
Rarity: 1->2Mining Rig
Money: 5->3Ninjutsu
Chance to add Kunai on hit: 100%->50%Pet Kitty
Now fires in a cone from current tile instead of front tile making it harder to land all 3 hits on the same targetPhase Plates
Invince duration: 1->0.75 secondsResistant Strain
Minimum poison: 10->20Spellthief License
Heal on Remove: 50->100 HPStep Drone
Now pierces defenseSoul Food
Max HP: 50->20Thorn
Spell Power: 5->4Transcendence
Now reduces Shield Shuffle Decay from 40%->25%Unicorn Bomb
Damage: 20->40Uranium
Spell Power 8->5