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Hypercharge: Unboxed update out now on Switch, includes player bots, third-person camera, more

Posted on March 5, 2021 by (@NE_Brian) in News, Switch eShop

Hypercharge: Unboxed

A major update went out this week for the Switch shooter Hypercharge: Unboxed. There are some significant additions here, including player bots and third-person camera controls. That’s on top of improved map balance for single-player plus many other improvements and changes.

Below are the full patch notes:

– Improved weapon sounds for all weapons – Better in PvP!
– Improved overall player animations and movement to help the game feel better in Thirdperson.
– Added option to set number of Bots and their Difficulty.
– Added option to override the music in PvP.
– Added option to override what team the Bots will join in PvP.
– Added more game rules to allow choosing starting attachments and changing the weapons that spawn in the map in PvP!
– Added many new particles FX to spice up telling apart game-actors from the world.
– Improved performance in many areas from Particle FX to Nav Generation, Collision setup etc.
– Improved visuals and added new FX on many enemies (Zombies, Jets, Choppers, CargoPlanes, Tanks and more)
– Added player landing particles.
– Added new bullet impact sounds and FX for more materials.
– Added default spawn weapon and attachment types for different weapon sets (Snipers Only = Gives Scope)
– Added build tool particle FX.
– Added AddBot and RemoveBot commands to game.
– Added Shield Depleted and Recharge sounds.
– Added Power node cable electricity.
– Added brass ejection particle to weapons.
– Added it so Max Ammo now says the word HYPERCORE and POWERNODE in the colour of the core or node being damaged.
– Added crosshair to build mode.
– Added new spectator mode for PvP – Track the player who killed you for a few seconds until respawn.
– Improved lighting and atmospherics on a few maps (Garage, Kitchen and more)
– Improved jump-pads timing and velocity calculations.
– Improved the prompt highlight to now be context based. Will find and attach what you pointed at, and the player will comment on that actor. (Enemy, Pickup or Core etc)
– Improved Spinners with colored explosions.
– Improved VFX for better gameplay experience (e.g. Powernodes show electricity & radar, Jumppads have indicator)
– Improved VFX for all weapons (new BB bullet casings, muzzle flashes)
– Improved damage indication for NPCs (e.g. damage stages for tanks etc.)
– Improved VFX and feedback for NPCs (e.g. Experiments)
– Improved gameplay for weapons
– Improved VFX for weapons
– Improved SFX attachment levels for weapons

Various Fixes and Changes
– Added new optimised emitter system for impact particles.
– Added proper fallback fonts for other languages.
– Changed colour of Attachment Pickups to be different from Weapon Pickups.
– Fixed Car collision in Garage map.
– Fixed collision of turret base to allow walking inbetween turrets around a core.
– Fixed many Navigation Mesh bugs for many maps (and created a few new ones)
– Fixed crashing issue related to physics cleanup.
– Fixed crashing issues during server travel back to lobby.
– Fixed broken muzzle flashes on other players.
– Fixed build spots in Garden.
– Fixed Glider Planes dive-bombing the ground after spawn.
– Fixed Chungus getting stuck in many areas.
– Fixed missing PowerNode cables in maps.
– Fixed text issues and spelling mistakes in a few places.
– Fixed traps, not counting to the stats properly in some types of kills.
– Fixed batteries and other pickups being able to fall through world boundaries.
– Fixed broken lighting in some areas of some maps.
– Fixed build tool showing in PvP on players.
– Fixed dropped weapons and attachments, not being cleaned up in the world.
– Fixed jump-pads affecting some enemies that it shouldn’t.
– Fixed turrets targeting some enemies that they shouldn’t.
– Fixed minigun holding angle in thirdperson.
– Fixed a few sound distance issues in the world.
– Fixed players able to spawn inside a newly placed Turret and getting stuck.
– Fixed many navfixes and improvements for Tutorial map.
– Fixed weapon ‘beams’ showing incorrectly when you can’t pick up a dropped weapon.
– Fixed PvP spawning non-PvP pickups sometimes.
– Fixed for missing or broken materials in a few levels.
– Fixed voice commands kicking players out of servers.
– Fixed banner material in Hallway_Hard
– Fixed bathroom ghost spinner.
– Fixed grenade launcher particle offset.
– Fixed missing zomibe animations.
– Fixed enemies ignoring their target core if something minor interrupts their pathfinding.
– Fixed microwave collision
– Fixed issues with losing focus on main menu.
– Fixed delay on credits page world hiding FX.
– Fixed music track lists.
– Fixed mouse click-focus issues for loadout menu.
– Fixed AI issues regarding finding valid pathing and cores (meatbag and chungus fixes).
– Fixed minigun muzzle particle spinning.
– Fixed pickup highlighting when changing weapons and spawning.
– Fixed strange finger pose that everyone keeps mentioning.
– Fixed stuck zombies on attic in some areas.
– Fixed a few stuck areas in KidsBedroom
– Fix for impact particles copying the scale of what they are attached to.
– Fixed build spot emitters colour not updating after spawn.
– Improved time required holding USE to pick up a pickup (in PvP).
– Fixed weapon pickup highlight beams showing for weapons you cant pick up.
– Optimised Navigation Mesh generation time in all levels.
– Optimised Collision Initialization time in all levels. (Removing skybox collisions)
– Improved spectator input movement and rotation.
– Fixed Menu crash in rare instance.
– Build tool gives credits to player when destroying a Bots buildable.
– Improved Game Rules system to cache values to improve lookup performance.
– Many balance changes to weapons, enemies and wave-spawns.

Hypercharge: Unboxed is currently available for Switch via the eShop.

Thanks to Cameron for the tip.

Source: Digital Cybercherries PR

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