Have a Nice Death update out now, patch notes
Have a Nice Death just released its first update, and it’s now available on Switch.
Improvements are included such as improved loading times and better performance. Several fixes have been implemented as well.
The full patch notes for the Have A Nice Death update are as follows:
IMPROVEMENTS
- Better handling of the end of loading between levels (less visible freezes), and less performance issues at a start of a level (used to have poor performances a few seconds after the player spawn on some levels)
- Changed bundle organization (delete duplicate references) to reduce build size from 2go to 1.5go, and reduce loading times between levels (10% on average)
FIXES
- In Department of Inevitable Time, players were able to go to the last hidden boss when they should not.
- Players were not able to rebind the inputs the first time he plugs a new controller.
- Minor level design fixes in all worlds.
- Players could be blocked after the Game over screen if they die after restarting a run (with pause menu).
- The game could crash during a fight in an arena with two Tempus (Department of Inevitable Time).
- Invisible attack from Time boss.
- Fixed an issue with the curse “Iranima”
- Logos didn’t not appear at the start of the game.
All players on Switch can download the Have a Nice Death update now.
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