Grounded update out now (version 1.4.1), patch notes
Grounded gained a new version 1.4.1 update on all platforms this week, including Switch.
A bunch of different changes and fixes are included with some that are specific to Nintendo’s console. Worth noting, performance has been improved – though that’s just the tip of the iceberg with the patch.
Here’s the full rundown:
Grounded update version 1.4.1 patch notes
Major Fixes:
- Players no longer respawn with a dark screen for 3 seconds after dying to a boss and respawning in Single player.
- Creatures involved in base attacks or Waft Emitter attacks no longer freeze up for clients when arriving.
- Boss shout attacks and Wasp Drone shouts in New Game+ no longer trigger infusion AOE attacks on anything their shout hits.
- Milk Molar upgrades for clients properly carry over when activating New Game+.
- Bases no longer load in with some structures incorrectly noting that they are supporting the entire base.
- Fixed the Microsoft Account login screen incorrectly showing the wrong environment error (fixed in prior hot fix build).
Changes:
- Increased damage reduction amount for the random trinket status effect “+Damage Resist” from 10% to 50%.
- You can activate text chat via the gamepad on consoles.
Optimizations:
- Improved performance across the game in general.
- Improved performance when playing in Multiplayer mode.
- Reduced memory usage across the game.
- Playgrounds with lots of links will run with better performance when in Play mode.
- Improved rendering performance inside interior spaces on lower settings.
Crash Fixes:
- Fixed crash that could occur sometimes after looting a dead pet and an autosave triggers.
- Fixed crash that could occur when completing a conversation.
- Fixed crash that could occur when a client rejoins a game where their last saved data was while they were knocked out.
- Fixed crash that could occur when a client loads into a yard with bases built.
- Fixed crashes that could occur randomly during playthroughs.
Other Bug Fixes:
- Voice Chat settings properly reapply after closing and reopening the game.
- Loading a game while in the Pond Lab no longer shows an underwater effect onscreen.
- A few pieces of the oak lab roots no longer pop out at a short distance on Low settings.
- Lighting properly transitions if a defense event is active.
- Pond lab cutscene properly works for clients who are far away when the cutscene activates.
- Duplicating infused weapons properly copy over the random effect.
- Improved water quality on low settings.
- Clients no longer get a Raw Science notification immediately on join.
- Siren lights near the Black Anthill boss fight properly animate when in view.
Nintendo Switch
- The water fog when looking outside of the Pond Lab dome no longer pops in and out.
- Improved performance in the various labs that are displaying a camera feed to a door you unlock.
- Reduced the amount of art popping that happens in interiors.
- Playgrounds properly load on the Switch.
- Host and Client mics are properly detected if they don’t have their mics connected into the Switch when joining a game and later connect one.
The Grounded version 1.4.1 update is now available on Switch.
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