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Astral Ascent getting 1.6.0 update, Yamat DLC

Posted on July 30, 2024 by (@NE_Brian) in News, Switch

Astral Ascent 1.6.0 update, Yamat the Breach Traveler DLC

There’s even more to come for Astral Ascent in the form of a new version 1.6.0 update and Yamat the Breach Traveler DLC.

Yamat, which is largely paid DLC, features 16 new unique spells and more. The update includes new astral auras, lots of balance adjustments, and more.

Here’s the full rundown:

Astral Ascent update version 1.6.0 update patch notes

Major Features
  • New Playable Hero – Yamat (PAID DLC):
    • 16 new unique spells – summons powerful wild creatures, spinning giant blades and more! Pixel Art hand-drawn cinematic animation!
    • Signature Spell – Forbidden Power transforms Yamat into her flying draconic form allowing her to move freely around while shooting magic missiles to nearby enemies.
    • 37 Associated Perks to modify her Signature Spell
    • 3 Weapons types for different play styles
      • Dark Energy Fists – close range quick attacks of dark matter unleashing flaming magical creatures
      • Two-Handed Dark Sword – longer range powerful slash that can hit several enemies at once
      • Dark Bow – shoots from afar and shower enemies with arrows
    • 9 Weapon Passives – Each weapon comes with 3 unique passives to change playstyle, making Yamat an even deadlier fighter,
    • New Papa Yalee Stories – 4 new stories to learn more about the mysterious Yamat
    • 1000+ new lines of dialogue between Yamat and all the other characters of the Garden – including heroes – fully voiced in English and Japanese
    • Pixel Art ending screen – a new ending has been added to the game for Yamat!
  • New Playable Hero – Yamat (Free Content):
    • See Yamat hanging out in the Garden
    • Collect and use 2 Yamat Echoes during the runs
    • Fight Yamat’s Shadow Clone
       
  • We now start with 2 base Aura slots instead of 1 with a maximum of 5 instead of 4 with Zim-Zim upgrades to create more synergies
  • Auras:
    • Added 23 new astral auras:
      • Fire Propellant
      • Homing Ember
      • Careless Wispers
      • Shrineless Flame
      • Heatseeker Shield
      • Sickening Spark
      • Weaponized Conduct
      • Sleety Cloud
      • Magnetic field
      • Power Line
      • Glacier’s Fall
      • Ice Pick
      • Snow Day
      • Cold Sap
      • Icarus Slime
      • Icy Shiv
      • Burn Your Idols
      • Sparkling Stars
      • Maddening Darkness
      • Disorienting Weapon
      • Bigger Body Initiative
      • Blade Dance
      • Cast Off
  • You can now meet up to 4 Zodiacs per run in the Andromeda’s Bar, 1 new is added per world there instead of having always 2 Zodiacs there
Small Features
  • Yalee Kingdom:
    • Increased astral auras spawn chance in Yalee kingdom and added 3 reroll possibilities (unlocked with progression)
  • Echoes island:
    • Yalee for resets allows 3 rerolls instead 1
  • Effects:
    • Fireshield: If it’s already active, creates a pulse that applies 2 Burn
    • Ignition: If the target is already ignited, apply 2 Burn
    • Reduced Combustion damage
  • Icons are displayed previewing the Zodiacs inside Andromeda’s bar
  • Added new icons displaying Aura’s current, and upgraded version, effect affinities
Balancing
  • Auras:
    • Spinning Spirit: Reduced Ravaging Spheres CD from 15 to 10 seconds
    • Multi-Purpose Barriere: Reduced CD from 36 to 18 seconds
    • Ring Of Sol: Reduced Fireshield CD from 18 to 10 seconds
    • Incandescent Rain: Reduced CD from 12 to 6 seconds
    • Raw Force: Increased combustion damage from 50% to 75%
    • Piercing Surprise: Reduced Freezing needle CD from 2 to 1 seconds
    • Sudden Frostbyte: Reduced Aqua ball CD from 3 to 1 seconds
    • Snow Amulett: Reduced critical hit from 20% to 10%
    • Ignited Scar I, II and III: Added 6, 5 and 4 seconds on Ignition from critical hits
    • Sorcerer mantle: The effect now only triggers when there are enemies nearby to avoid the mana exploit
    • Blinding Comet: Increased magma number from 3 to 6
    • Blazing Scars III: Added 100% to regen man but with a 4 seconds of CD
  • Passives weapons:
    • Added mana regen on the weapon passives
      • Ayla Lunar Dagger :Parting gift
      • Ayla Moonlight blade: Starfire
      • Kiran Raging fist: Flower power
      • Octave Pistor Vocatis: Coniicio Iocor
      • Octave Pistor Vocatis: Priora Signa
      • Octave Magnum Cupitere: Seco Verbera
      • Octave Magnum Cupitere: Anima Vampiris
      • Calie Polytechnical Gems: Aerial Strike
      • Calie Service Spear: Wolf Hole
      • Calie Service Spear: Homing Spear
    • Added a reactivation CD for the weapon passives:
      • Ayla Moonlight blade: Ray of light
      • Kiran Raging fist: Double tap
      • Kiran Burning Bo: Magnetic Personality
      • Octave Exterminatum Exemplaris: Fragor mortis
      • Improved cast speed for the passive “”Judgment cut””
      • Increased damage for the passive “”Santôryû””
    • Reduced the unlock condition for the “Hunter X Hunger” passive from 100% to 75% attack speed
    • Reduced the unlock condition for the “”Homing Spear”” passive from 60% to 45% critical
      • Octave Priora Signa: orbs spawn closer to the ground to hit more enemies
    • Weapon Passives should not be appearing in special rooms anymore
    • Thousand Knives spell now attack faster enemies
  • Pisces Clones (Zodiac Spell) now has a bigger hit range
  • Spells:
    • Reality distortion: Increased cast speed
    • Water bubble: Projectiles now only activate if enemies are visible
    • Topaz Gladius – Guardian: Sword now only activate if enemies are visible
    • N°686 Hidden Dirks : Projectiles now only activate if enemies are visible
    • Pisces Zodiac spell: Increased clones explosion size and damage
  • Echoes:
    • Zimzim-Laugh: The effect now only triggers when there are enemies nearby to avoid the mana exploit
    • Ayla’s Flashing Knives: Projectiles now only activate if enemies are visible
    • Calie’s Sigil Weapons: Projectiles now only activate if enemies are visible
  • Shadow clones:
    • Octave: Added a hit cd when he does his spinning attack
  • Zim-Zim Laugh echo (infinite mana) now needs a valid enemy in sight to trigger to avoid exploits
Level Design
  • Shadow clones can no longer spawn in world 1
Music & SFX
  • Added sounds on missiles effect
  • Increased sound when a passive weapon is equipped
Interface
  • Added new icons in the glossary for Combustion, Spark and Frostbite
  • You can now see the telescope bonus in the interface
  • Improved texts colors of main menu and options for better readability
  • New “”Additional Content”” for DLCs on Main Menu
Visuals
  • Better readability on Invincible Clones
  • Added an easter egg in the hub
  • Elliptic Rose and Amethyst shadow colors have been changed to visually fit better with the main color
  • Added effect icons under aura loot for better feedback (colored for current effects and gray for next rarities)
Narrative Design
  • Name achievement “”Guardian Angel”” renamed to “”Zodiac Angel”” because there was 2 achievements “”Guardian Angel””
  • French typos fixed
Bug Fixes
  • Amount of owned Sun pieces would not display while near a Yalee to reset Echo in the Echo Isles.
  • If you were dashing and launched a spell or signature spell you would still be considered as dashing resulting of being able to go through fire dash portals
  • Meeting your Zodiac Sign during runs achievement from Sier Bapy was not giving Sun Pieces the first reward
  • You could damage boss before fight starts
  • Some enemies you cannot target could have armor points visible
  • Calie Spell Deadly Connection would sometimes not work during fps drops
  • Velocity attack speed % was wrongly displayed (no change to the behavior)
  • World 3 water elemental enemy could often get into walls and ground, its behavior has been reworked to fix the issue
  • In co-op, during Scorpio Challenge, Scorpio would sometimes not target the player making the challenge
  • Octave Rocket Launcher target could remain in hub if you select him then select another character
  • Ophiuchus now summons correctly Taurus and Pisces in Phase 2
  • Rosewood color was displayed grey on shadow colors
  • Portraits of Heroes at the Memory Library were not displayed correctly since 1,4
  • Ruby Spear – Domination spell could set enemies in walls
  • Leo could fall out of borders while doing his jump attack with the axe
  • It was possible to get stuck out of the level screen by spamming inputs at start of some layouts

We have a trailer for the Astral Ascent Yamat DLC below.

Yamat Trailer

Astral Ascent can be purchased now on Switch, and the new update / DLC should be live soon. Find much more on the game here.

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