GTA: Chinatown Wars
– Craig got to play it last week
 – Showed him early part of the game
 – Craig had certain expectations, he’s pretty psyched
 – A lot of emphasis placed on touchscreen “side-things”
 – Will need your stylus in your hand
 – One minigame has you shoving trash aside looking for drugs
 – Game engine runs on top screen, bottom screen is where the story happens + touch screen minigame
 – Fixed perspective angle
 – Never cuts away from action on the top-screen – will still see action on top screen during minigames
 – Not hiding from being M-rated
 – You’re a drug dealer – buy and sell drugs, dialoge all f-bombs and s word, there is violence
 – Blood stays on the road when you run over someone
 – Bozon’s excited for the game
 – Engine itself runs really smooth – Craig didn’t see frame rate falter – 30 FPS
 – No voice-overs, subtitles in cut-scenes – there’s only environmental voice – radio stations are instrumental (probably due to limitations of the cartridge)
 – Can listen to radio while walking around
 – Not too much humor in the first 5 missions
 – Surveillance cameras are hidden packages in the city – if you destroy one of the cameras it can affect the price of what you can get for drugs
 – Comes out March 17
 – Game is ambitious, it’s a full-fledged GTA experience – Taken seriously at Rockstar
 – Bozon thinks he might get more play out of Chinatown Wars than GTAIV
 – Huge focus on online – next month we’ll know more about online
Marble Saga: Kororinpa
– Only specific levels use the Balance Board
 – Sequel to Kororinpa Marble Mania
 – Craig thinks its fun
 – Like a Marble Madness clone
 – Marble can be a panda head
 – For Wii Balance Board stuff there are 30 original mazes just for the peripheral
 – Can make own levels and send them to friends or send them to Hudson (who will send them to everyone)
 – Comes out March 17
MadWorld
– Craig also played MadWorld
 – It’s really awesome
 – Beat-em-up, takes place behind you
 – Kind of like a game show, be as brutal as you can
 – Controls work very well – motion stuff is supplemental
 – A button is punch/grab, B button is chainsaw
 – Idea behind mandarts is trying to hit guys into the bulls eye – keeps track of how many times you do it, etc.
 – If you pick up money and throw it, bad guys will be attracted to it
 – No WiiConnect24 stuff – There are leaderboards but nothing you can upload
 – A lot of stat tracking going on in the background
 – Game has a great style – People say they can’t see what’s happening in screenshots – When it’s in motion, you can see everything contrasting
 – Craig thinks it’s a great game
– SEGA laid off 30 people this morning
Klonoa
– Looks like it’s going to be awesome
 – Everything looks a little smoother
 – Added some Wii functionality if you want to use it
 – Bozon hopes it plays really well
New Play Control! Pikmin
– IGN Nintendo Team has the game
 – Selling it at $30
 – Should be $20
 – Matt says once you try these new controls you’ll be a complete believer
 – Matt can’t wait for Pikmin 3 now
 – Game itself fantastic in its own right
 – Plays so well with the Wiimote – Pointer really works well – Game faster and more precise
 – Screen not stretched in widescreen
 – Matt thinks it looks better than a lot of Wii games
 – Changed a lot of the game progression in DK Jungle Beat
NPD numbers
– Nintendo won by a longshot
 – DS became first system to sell over 3 million units in a month
 – Expectations were that Wii would sell over 3 million, supply may have limited its numbers
 – 10th best-selling game was Mario Kart DS
 – Wii Music has sold almost 900,000 copies
Deadly Creatures
– Matt has final reviewable build
 – Has made his way through 8 of 10 chapters
 – Has come together, better than he thought it would be
 – Final game has a few small bugs – camera will get caught, etc.
 – Atmosphere is awesome
 – Matt is liking it, will be a good game for people
High Voltage Software Hot Rod Show
– Bozon not digging it so much
 – Camera should have been behind the truck
 – Not smooth when you make rounds
 – Ideas work, just doesn’t play so slick
 – Almost a bit too simple
 – 5 racers, 6 tracks
 – At 1000 Wii points it seems overpriced
 – Feels like a little afterthought game
Legacy of Ys: Books I & II
– Moves extremely fast
 – Never really no where you’re going
 – Old-school RPG
 – Will have hands on this week
– Will have an interview with guys at Jupiter up soon (World Ends with You)
Big Bang Mini
– Very good shooter
 – You’ll like it if you enjoyed Space Invaders Extreme
 – Touch controlled shooter
Winter
– Wasn’t just made up
 – Screens, developers interview, video up
 – Fun, cool project that never got the chance to come out
 – Was made almost 2 years and looks better in some respects than just about every other Wii game out there – technically looking really good, especially for 2 years ago
 – Some of the outside areas look good, sometimes looks rough
 – Battle with the wolf looks good
 – First time they saw the game they were playing Escape from Bug Island
 
 Renegade Kid interview
– Moon is second game as Renegade Kid
 – They are Nintendo-enthusiasts – DS is a great platform
 – Difficult to work within the constrains of the DS cartridge
 – Dementium helped to create Moon
 – Drawn inspiration from Goldeneye for N64 – big landmark in FPS gaming – Wanted to get replayability into Moon, Doom 3, next-gen games like BioShock, etc.
 – Lack of single-player because wanted to make single-player great – multiplayer would have diverted their focus – They are interested in Wi-Fi
 – They pay attention to the other FPS on DS
 – There’s still more that Renegade Kid can do with the DS
 – Have not announced what their next game is
 – Would like to make more DS games
 – Renegade Kid interested in Scribblenauts – has a fascinating concept
Reader questions
– Lack of Japanese Wii games? Premature to say that Fatal Frame IV, Disaster, Captain Rainbow, Tatsunoko vs. Capcom – It’s a case-by-case basis – Will probably see all of the Nintendo games coming to the US – Fatal Frame is coming, it’s just a matter of time, maybe Disaster. Probably no Captain Rainbow.
 – All of the Disgaea games are self-contained. Should start with the original game if you haven’t played the series.
 – Next Nintendo console at E3? No, not with the Wii sales as they are
 – Game looking forward to in Feb? House of the Dead: Overkill, Deadly Creatures
 – Take on potential new Zelda game hype train (countdown)? Marvelous, SEGA both have countdowns – Matt jokes about Zelda Harvest Moon
 – Final version of Dead Rising Wii? Will get it this week, will start previewing it soon – It’s Dead Rising light – Serious downgrade from 360
 – New KORG? KORG DS-10 sold around 110,000 copies – Maybe will do a DS downloadable one for DSi – haven’t heard anything
 – Convince Nintendo to localize Soma Bringer? Matt thinks it will probably happen – It’s a quality RPG
 – Cool with DSi pricing? A little overpriced – $149.99 is where it should be – losing GBA slot but getting more stuff – shouldn’t be $50 more
 – Excited about Arc Rise Fantasia? Daemon played it at TGS, liked it – Standard RPG
 – Any idea when we’ll see/hear more about Spyborgs? Will have a big push for it – will be completely transformed (at least very different-looking)
 – Expectations of Renegade Kid’s Wii project? Pretty much focused on the DS right now – Still dabbling in Wii, but for now just think of what they have going on for the DS
 – Any word of Metroid Dread exiting? Existed at one point – Plug was pulled
 – No organized riot to bring Professor Layton 2 to the US? Second one needs a lot of localization, might require budget of full game – might not be cost-effective – some very specific Japanese puzzles