“As I’ve stated before, I know the guys at HV quite well. They developed Harvey Birdman for us (they have excellent writers over there in addition to some solid tech chops). Kerry even offered me my first ‘real’ job in the games industry back in like 1992 or something (I declined in the end and went into magazines and websites instead). All hail The Conduit. They’ve done some nice work…The Conduit has really solid tech and art direction. Beyond that, we don’t know much right now. We’ll see what the reviews and fans say in a few months. What people seem to be reacting positively to is the realistic art direction a la Halo/Resistance/etc. given that it’s has rarely been attempted on Wii. If that’s working for them, fantastic. If you’re asking whether Spyborgs is going to go for a realistic art style, the answer is “no”. It will continue to have a stylized look… intentionally so. Okami, Zack & Wiki, Super Mario Galaxy, Madworld, De Blob, etc. are all beautiful games, without being realistic in their approach. Hopefully Spyborgs can approach the work the team has done on prior Ratchet & Clank titles, which also echewed the need for a realistic art direction to provide beautiful experiences.” – Christian Svensson, Corporate Officer/VP of Strategic Planning & Business Development
I actually thought that a lot of fans of The Conduit preferred the technical achievements over the art direction in the game. The art isn’t terrible, but most seem to say that compared to Metroid Prime 3, the art isn’t as impressive.