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A bunch of Wii, DS GoldenEye 007 details

Posted on September 13, 2010 by (@NE_Brian) in DS, News, Wii

Wii details

– James Bond is in a tank going after an automobile in the St. Petersburg level
– This level has voiceovers from Daniel Craig
– At one point in the level, a bridge will blow up thanks to a helicopter and you won’t have your tank any longer
– Tank starts to smash everything in sight including cars and enemy trucks
– Helicopters will fire missiles at Bond as he goes through the level
– Get your tank back after destroying some enemies
– Tank controls on the Classic Controller: Go forward with left control stick, aim with right analog (with missiles and a submachine gun)
– In the jungle level, Bond escapes from a crashed plane
– Bond can sneak up on an enemy and smash his skull
– Only two organizations show up in a match online (no 2 vs. 2 vs. 2 vs. 2 battles)
– Experience points, kill streaks, leveling system online
– WiiSpeak/PDP HeadBanger Headset not supported

This information come from Wii producer Graham Hagmaier…

“One of the big keys [for developer Eurocom] in regard to game design is player choice. [The game] has multiple routes through areas, so you can take the stealthier route and kind of use close-quarter combat — such as takedowns. Or you can go in guns-a-blazing — American style, as I like to call it — and just firefight and take out enemies.”

“[Activision] thinks that Classic Controller Pro is a great new controller, and [Activision] is doing a Collector’s Edition with the gold controller. As such, the Classic Controller Pro is just one of those things it has been pushing to get people comfortable with that control scheme.”

“The smartphone can do multiple functions: it can hack computers, hack locks, and it also can do facial scanning. So you can use it in a crowd to find an objective… It also can be a communication device, obviously a phone, and you can hold the Wii Remote up to your ear to answer it.”

“[Developer Eurocom] has some new levels in there like Station and Nightclub, and then there are classics like Archive and Facility. [Eurocom] has a mix-and-match of both [old and new multiplayer maps]. With offline [multiplayer], you are going to have modifiers and different game modes, like Golden Gun, Team Conflict and Conflict. There are then 17 different modifiers — like Invisibility, Tag Mode, and Paintball — and then 50 different characters to choose from. Overall, you can really customize your gameplay, with more than 200 different types of gameplay. [Online and split-screen] are basically two different flavors of multiplayer, so you have a reason to play both. With online, it is up to 8 players and you are playing different modes, like Black Box and others. You can also play with four different factions. You have Zukovsky’s henchmen (basically, Russian mobsters); you have the Russian Army faction (Gen. Ourumov and Xenia Onatopp); you got Janus organization (like Alec Trevelyan); and then you finally have MI6 (heroes). So you play as one of the four different factions and then rank up similar to a more modern [gaming] approach, like Call of Duty: Modern Warfare. Thus, you can do different weapons and perks, as well as exclusive online content.”

“… [the producer] thinks [developer Eurocom’s] cap level is 56, so it is pretty high.”

“You have substations of little satellites that are all around the level, and you have to go and capture them. If you capture all of the substations, the GoldenEye beam fires on the enemy’s headquarters and takes it out.”

DS details

– Snow level: Use stealth to take down enemies
– Can blow up a snowmobile which will eliminate enemies gathering around the vehicle
– Choose between stylus or button controls
– Aim assist for button controls
– Over 70 awards online
– Mod system

This information comes from Ted Newman, creative director at n-Space…

“[GoldenEye 007 DS] is basically a companion title, so it follows the same story points and same plot beats as the Wii version. All of the levels, though, are built from scratch with the DS in mind — the gameplay, the weapon choices. There are going to be some similarities [to the Wii version], but [GoldenEye 007 DS] has its own entity.”

“I personally am such a fan of the stylus that I wasn’t sure how I would feel about [button controls]. But you really can do a good job [with buttons], just running through the levels and playing as you would with the stylus.”

“Basically, whenever you beat a single-player level, it opens up a time trial. Thus, you go back to try to beat a level in a certain time to gain experience, which you then use to spend on different cheats.”

“For example, [one modification] has all the players moving constantly and not able to stop. Another modification] has a bonus [for the player], like you’ll gain armor when you kill an enemy. These modifications really change up the modes that we have and just add that much more replay to the multiplayer experience.”

“I really do feel like this is what a James Bond game should be — it’s the right mix of action; it’s the right mix of stealth. The mantra [the development team] kept using throughout the project was that [the game] is the thinking man’s first-person shooter.”

Source 1, Source 2, Source 3

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