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A few Rhythm Hunter Harmo Knight details

Posted on August 29, 2012 by (@NE_Brian) in 3DS, DS, News

Update: Added more details gathered from the official site. There’s even more footage there!

Nintendo has published a new Iwata Asks with Game Freak about the development of Rhythm Hunter Harmo Knight. The entire discussion is only in Japanese for now, but a few tidbits have been translated.

Read on below for details regarding the project’s initial development, how it started out as a DS title, and more.

– Idea came from Game Freaky employee James Turner
– He’s a 3D graphic artist and designer for the Vanilux-line and Vullaby
– Original idea was created about 1.5 years ago
– Pokemon game director Junichi Masuda is producing
– Masuda made note of how it’s difficult to start work on non-Pokemon projects at Game Freak since they tend to focus on Pokemon titles
– Was originally a side-scrolling game for the DS
– The team spent the first six months with this concept
– Originally had one playable character
– Now has three playable characters to add tot he variety
– Thought hard about including Pokemon music as it may break immersion
– Playable characters: Tempo, Laila, Jinbei & Symbi (Monkey)
– Master Woodwin is training Tempo
– Tempo goes on an adventure to find the Harmo Night to save Harmonia from danger
– Laila uses her harp like a bow and arrow to shoot far off enemies
– She’s a female warrior of Harmonia
– Jinbei & Symbi work together to defeat enemies
– Master Woodwin is a master warrior who has saved Harmonia before
– Tappy: tap dancing rabbit who joins Tempo on his journey
– Noizido are enemy aliens who have come to destory the harmony of Harmonia using noise
– Tempo and Tappy head to the Royal Kingdom of Symphonia to deliver the Legendary Wand
– This wand can rid Harmonia of Noise, to a HarmoKnight, who are the only ones capable of using the wand

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