Ace Combat 7 Switch technical analysis, including frame rate and resolution
Digital Foundry just put up a new piece covering the technical side of Ace Combat 7’s new Switch port, including frame rate and resolution. While some concessions were made, it seems that this is one of the better ports on the console.
Here’s the full roundup of tidbits:
– Change in foliage and grass on Switch with pop in
– Switch also has lighting tweaks
– No screen space reflections on Switch; water surfaces instead reflect a basic impression of the sky color
– However, some may feel that the Switch version actually looks better in this respect
– Lighting quality reduced
– Cockpit view flatter on Switch
– Direct lighting is similar
– Shadow maps seem to have roughly the same resolution in cutscenes and gameplay
– Shadow filtering has a slightly different appearance on Switch
– Cloud simulation is largely intact; similar lighting and structure
– Clouds have more obvious artifacts than Xbox One, but not very noticeable
– Fireballs also look similar
– Motion blue absent on Switch
– Depth of field blur is similar on Switch and Xbox One
– No chromatic aberration
– Switch does a good job with texture quality
– Not much quality lost for CGI scenes
– Ace Combat 7 resolution is 720p when docked
– Switch UI appears to have cleaner UI than Xbox One, possibly 1080p
– 540p in portable mode, but UI is 720p
– Visual settings similar in docked and portable modes
– Targets 30 FPS
– Frame rate is very stable
You can check out the full Ace Combat 7 Switch technical analysis below covering frame rate, resolution, and more below.
Ace Combat 7 is available on Switch worldwide. More on the game, including an interview, can be found here.