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An official update on Oddworld: New ‘n’ Tasty’s Wii U version

Posted on October 23, 2014 by (@NE_Brian) in News, Wii U eShop

Over on the game’s official blog, Oddworld Inhabitants and Just Add Water shared an official update regarding the status of Oddworld: New ‘n’ Tasty for Wii U.

The existence of the 8GB Wii U model no longer seems to be much of an issue. However, the team is “dependent” on the completed versions of New ‘n’ Tasty for PS3 and PS Vita, as quite a number of optimizations for these versions will be used in the Wii U SKU. Additionally, “There is also specific functionality in Unity that isn’t currently supported on Wii U.” At the moment, there is “considerable work to be done” regarding Oddworld on Wii U.

Don’t fret too much. It was said towards the end of today’s status report, “We remain invested in the Wii U platform, and reiterate our desire to have Abe on a Nintendo console.”

Read on below for the full Oddworld: New ‘n’ Tasty Wii U update.

Bringing New ‘n’ Tasty to the Nintendo Wii U is not without its own set of challenges. While it’s true we were initially concerned with the limited storage space on the 8GB ‘Basic’ Wii U model, we’re happy to say that recent fan feedback has assured us this is not as widespread an issue as we first thought.

Unfortunately, this is not the only technical issue we face on Wii U. Many of the optimizations currently being worked on for the PS3 and PS Vita versions will be used on the Wii U version, so we’re dependent on those being completed. There is also specific functionality in Unity that isn’t currently supported on Wii U. All in all, we have considerable work to do on this particular version.

We remain invested in the Wii U platform, and reiterate our desire to have Abe on a Nintendo console.

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