– The various Mario generations have different rule sets
 – Ex: 8-bit Mario can’t pick up a koopa shell, while the others can
 – When you upload a level, it must have been beaten at least once, by you
 – This is an effort to avoid totally unbeatable levels
 – The disc will ship with several levels on it
 – Levels can be downloaded and altered, but never re-uploaded
 – This is to ensure that a level remains locked to its rightful owner
 – You can only upload 10 total levels at one time
 – This number can increase though if your levels are popular and receive lots of positive votes
 – There is a 100 Mario challenge that involve playing randomly selected courses from across the internet
 – There are curated lists by Nintendo, you can track a specific uploader, or browse using all kinds of specific filters
 – A stage’s difficulty rating is dynamically set
 – The more players who can finish it, the easier the rating will be
 – The Mystery Mushroom changes Mario, but only cosmetically, so he will still function the same for all gameplay purposes
 – Scan amiibo to play as them, but only when you find a Mystery Mushroom
 – Link, Marth, Isabelle, Yoshi, Luigi, Wii Fit Trainer are confirmed amiibo thus far
 – It is unclear if these other characters can also grab power ups, or how long you will even remain in this form
 – Enemies can be spawned from blocks, even from power up blocks
 – Mario can utilize various transportation items, even Bowsers floating ship from the end of Super Mario World
 – Enemies can be placed in the water even if they don’t naturally live there, examples being Goombas and Bowser
 – Enemies who didn’t normally have 8-bit sprites now have them, such as Wiggler
 – Baby Bowser is in the game
 – Enemies can appear from pipes, even if they don’t belong in there, such as fish or Koopas
 – Magi Koopa is also in the game
 – As if Bowser needed help, but it was shown that players can place items on him
 – Playtest the game immediately by double tapping the screen
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