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Aonuma – Zelda: A Link Between Worlds impacted slightly because of 2DS, game length talk

Posted on October 18, 2013 by (@NE_Brian) in 3DS, News

Eiji Aonuma

The Legend of Zelda: A Link Between Worlds initially seemed like a game that makes heavy use of the 3DS’ 3D features. While that’s still the case, it was modified slightly for those playing in 2D. Nintendo needed to ensure that the game could still be completed if experienced on a 2DS.

Aonuma told GameSpot:

“It’s not that you can’t play it with 2D, it’s just that it becomes clearer when you have the 3D effect on. We found out about the 2DS during development, not before, and we also made changes so that we were sure that you could still play and solve the puzzles only with 2D. It’s definitely still playable in 2D!”

Own a 3DS? In that case, Aonuma does suggest trying out A Link Between Worlds in 3D.

“A Link Between Worlds is being developed with 60 frames per second, and previous Zelda titles were about half that, about 30fps. The reason for this is because the 3D effect is much more stable with a higher frame rate, with the 60fps. If it’s lower than it’s sometimes hard for your eyes to focus on the appropriate image. We think we’ve created a game that even those who found it difficult previously to see the 3D effect would be able to see it better and enjoy it more with this title.”

Nintendo is finally returning to A Link to the Past after more than twenty years. However, Aonuma isn’t too nervous on delivering a sequel.

“If it was just a remake, then I think I’d be nervous about meeting people’s expectations. But in this case it’s a sequel, so it’s the same world but it’s a completely new game with completely new features. I think we’ve been able to create a game that’s able to be enjoyed by all users, even though who have played A Link to the Past before.”

Lastly, Aonuma was asked about A Link Between Worlds’ game length. GameSpot was curious if the main quest will be shorter given the new structure of visiting dungeons out of order.

“The game itself is designed so that it’s quite easy to play, and quite easy to proceed further and further towards the end of the game. So if you play it all the time directly in a row then it could be that it feels quite quick, and it finishes quickly, but then if you go and do all the sidequests it’s quite a long game with a lot of content.”

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