Astria Ascending update out now (version 1.0.107), patch notes
One of the first updates has gone live for the Switch RPG Astria Ascending, putting the title at version 1.0.107. It includes some adjustments as well as a ton of different fixes.
Below are the full patch notes for the Astria Ascending version 1.0.107 update:
Added / improved
- Decrease of the escape success rate
- Added a trap to prevent infinite falling in Sagittarius Temple
- Collision added at the end of the dungeon in the Virgo Temple and active display adjusted
- Increase XP output when playing on Hard mode
Fixed
- Fixed the Monsters order in the journal
- Fixed the Monsters IDs in the journal (ROUGE)
- Fixed the monster’s name of the Hunt 15
- Fixed equipment bonus stats (percent instead of value) (ROUGE)
- Fixed the Hunt 20 difficulty
- Fixed the fight loop when fleeing from hunt 16, 17 and 19
- Fixed the Hunt 19 (being immune to WEAK)
- Fixed the issue with the Wandering Merchant’s name/position in the shop
- Fixed achievements “Star-Crossed Lovers” (Aries Chapter 11), “The World After” (finishing the game) and reduced difficulty of the shmup score achievement
- Fixed the issue of being able to play J-Ster before getting the tutorial
- Fixed the clouds disabled in towns
- Fixed off-camera collision
- Fixed the side quest Motivation Sought that puts you into an infinite loop
- Fixed the issue of using a charged water stockage with a charged water ring makes lose your charge
- Fixed the Smoke VFX in Vetira
- Fixed the clouds that weren’t appearing properly in Ranta
- Fixed the issue of the Eko Wushu’s weapon not updating in the menu
- Fixed the duplicate Guild in Arsion
- Fixed the spelling mistakes in hunts descriptions
- Fixed the side quest “Weakness of the Noises” that couldn’t be completed in some cases
- Reordered some monsters in the Journal that were incorrectly displayed at the beginning of the list, and corrected the displayed location of some of them
- Fixed the HP Spend which don’t work when cast by a summon
- Fixed fleeing position The player will not be blocked when spawning after fleeing the Hunts 3, 4, 9, 12 and 14.
- Fixed a J-Ster trigger in Zeft Heights (activated it at chapter 14 instead of 2)
- Fixed the “Accumulate” Loop on Hunt 8
- Fixed the bug with system language set in turkish
- Fixed job entries in journal
- Fixed missing sounds on monsters
- Fixed graphic bug in Dagmar’s cutscene
- Fixed the target of a summon’s skill : the summon skill “Courage” could only be cast on the enemy instead of the summon
- Fixed the skill “Gate of Heaven” which was not working as intended
- Fixed balancing of several enemies
- Fixed the water ring position in the Scorpio Temple
- Fixed Missing Token (168 / 169 / 166) loot on Wilkyte, Wilkyte the Mediator & Chimera bosses
- Fixed the side quests counter in the game settings (since the removal of Aries Temple part 2 as a side quest, the number was wrong)
- Fixed a bug in Taurus map (hunt appearing from rift)
- Fixed a missing dialog for Belza during the quest “The Dark Spirit”
- Fixed possibility to do Aries temple before objective “go to Dagmar house”
- Fixed “entrance” on all save slots on PS4/5
- Fixed ach skill/status values
- Fixed the bug of the spider web bridge reappearing in the Taurus temple
- Fixed feedback with quest dialogs
- Fixed enemies reappearing in air road
- Fixed the calcul of gears stats
- Skill restore mp is now only available in battle
- Fixed analyse reseting monster log details
- Fixed the missing quest achievements
- Fixed achivements for the J-STER
- Fixed physic on create scorpio
- Fixed time rift bait ability
- Added various other minor fixes
All players can download the Astria Ascending version 1.0.107 update now.
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