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New Love Plus details

Posted on 13 years ago by (@NE_Brian) in 3DS, News | 0 comments

– Import girlfriend data from the DS Love Plus games through a eShop app
– ¥200
– Gyro support
– Look at your girlfriend from all sides
– Girlfriend will get embarrassed if you stare at certain areas too much
– Take pictures of your girlfriend with a camera mode
– Camera mode support gyro for framing
– Use the microphone to get your girlfriend’s attention
– She’ll pose in your photos if you’re on good terms
– Save photos to an SD card
– Use a pic in your identity card for exchanging with other players
– Out in Japan this fall

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X-Men: Destiny trailer

Posted on 13 years ago by (@NE_Brian) in Videos, Wii | 0 comments


Famitsu review scores

Posted on 13 years ago by (@NE_Brian) in 3DS, News, Wii | 0 comments

Mass Effect 2 (PS3 Version) – 10/9/8/8
Meruru no Atelier: Arland no Renkinjutsushi 3 (PS3) – 9/9/8/9
Gloria Union (PSP) – 8/8/8/8
Fish Eyes 3D (3DS) – 8/6/7/6
Pac-Man & Galaga Dimensions (3DS) – 8/7/7/8

Gundam Memories: Tatakai no Kioku (PSP) – 7/7/7/8
Bleach: Soul Ignition (PS3) – 7/7/7/7
Earth Seeker (Wii) – 8/7/6/6

These scores aren’t 100% confirmed as they come from a different source than usual, but I believe that they are correct. If necessary, I’ll update this post if they’re proven inaccurate for some reason!


In case you’ve already forgotten, the 3DS version is indeed being developed by n-Space! You might also be interested to know that the 3DS version will be rated “M” by the ESRB while the Wii version will be rated “T”. I wonder what type of violence sets the 3DS game apart…

Source


What: Cubic Ninja™

Platform: Nintendo 3DS™ system

Where: Available at retailers throughout North America

When: June 14, 2011

Price: $39.99

Details: Ubisoft is happy to announce that Cubic Ninja™, the Nintendo 3DS™ title that lets you play without ever touching a button, is now available at retail in North America. The video game is rated “E” for Everyone by the ESRB.


Reggie Fils-Aime has commented on why Nintendo is introducing a new console to the gaming world. The Nintendo executive told Kotaku that the company readies new hardware when developers begin to create ideas that can’t be realized on existing platforms. Interestingly, Fils-Aime told the publication that teams were actually creating ideas involving two-screens.

“The way we approach hardware development is that when there are experiences that our internal development teams bring to bear that can’t be executed with the current systems, that’s a signal to us that it’s time for exploration of new systems. And, Stephen, specifically in this case, our development teams were bringing forward two-screen ideas, two-separate-screen ideas. Ideas that leveraged the big 10-feet-away interface and the one-foot-away smaller-screen interface. That was the signal for not only a new system but one that took advantage of two separate screens.”

Source



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