First Mario and Sonic at the London 2012 Olympic Games Wii screenshots
Posted on 13 years ago by Brian(@NE_Brian) in Screenshots, Wii | 0 comments
First Mario and Sonic at the London 2012 Olympic Games 3DS screenshots
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, Screenshots | 0 comments
Nintendo Download: Get Tangled in Time or Angle for a Big Catch with the Latest Game Downloads
Posted on 13 years ago by Brian(@NE_Brian) in DS, News, Wii | 0 comments
Ready to switch up your routine – or even your century? With the arrival of the Super NES™ favorite CHRONO TRIGGER® on the Virtual Console™ service, Wii™ owners can liven up their living rooms with a classic time-twisting adventure. For the Nintendo DSiWare™ service, Big Bass Arcade invites players to cast away boredom by casting a line in search of mighty fish, while Word Searcher 3 offers fresh puzzle-solving challenges that can be enjoyed anywhere. Gabrielle’s Ghostly Groove: Monster Mix for the WiiWare™ service sets monster-themed fun to an irresistible beat. Delightful deviation from the norm is just a download away.
GamesTM review scores
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, DS, News, Wii | 0 comments
Portal 2 – 9
SOCOM 4 – 7
Mortal Kombat – 5
Superbrothers: Sword & Sworcery EP – 6
Frog Minutes – 6
Islands of Wakfu – 6
Battle: Los Angeles – 3
Operation Flashpoint: Red River – 7
The Dishwasher: Vampire Smile – 9
Moon Diver – 4
Shield the Beat – 8
Conduit 2 – 4
Duke Nukem: Critical Mass – 4
Patapon 3 – 7
Virtua Tennis 4 – 6
Section 8: Prejudice – 6
Super Monkey Ball 3D – 3
Ghostbusters: Sanctum of Slime – 5
Swarm – 5
Crysis 2 (online) – 9
Thanks to joclo for the tip!
More off-screen The Legend of Zelda: Ocarina of Time 3D footage – Water Temple and more
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
Gather! Kirby Japanese release date
Posted on 13 years ago by Brian(@NE_Brian) in DS, News | 0 comments
Gather! Kirby will arrive in Japan on July 7th for ¥3,800. Hopefully North America/Europe will receive release dates (well, an announcement would come first I suppose…) at E3.
12 minutes of The Legend of Zelda: Ocarina of Time 3D footage
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
Finally, some extended footage of adult Link in action. The video above also shows how the ocarina is played, the new Castle Town in motion, and much more.
Media Create software sales (5/2 – 5/8) – Top 50
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, DS, News, Wii | 0 comments
01. / 01. [NDS] Dragon Quest Monsters: Joker 2 – Professional (Square Enix) {2011.03.31} – 43.886 00. / 454.781 (-40%)
02. / 04. [PSP] Patapon 3 (SCE) {2011.04.28} – 21.546 00. / 70.924 (-56%)
03. / 07. [PSP] Pro Baseball Spirits 2011 (Konami) {2011.04.14} – 20.090 00. / 141.869 (-11%)
04. / 02. [PSP] Final Promise Story (Image Epoch) {2011.04.28} – 18.185 00. / 78.621 (-70%)
05. / 06. [PSP] Dai-2-Ji Super Robot Wars Z: Hakai-hen (Bandai Namco) {2011.04.14} – 13.670 00. / 392.674 (-49%)
06. / 08. [PS3] Pro Baseball Spirits 2011 (Konami) {2011.04.14} – 12.754 00. / 140.478 (-24%)
07. / 11. [WII] Wii Party (Nintendo) {2010.07.08} – 12.433 00. / 1.881.598 (+38%)
08. / 20. [NDS] Pokemon Black / White (Pokemon Co.) {2010.09.18} – 9.868 00. / 5.172.829 (+32%)
09. / 12. [3DS] Nintendogs + Cats: French Bulldog / Shiba / Toy Poodle & New Friends (Nintendo) {2011.02.26} – 9.643 00. / 214.838 (+8%)
10. / 22. [WII] Mario Kart Wii (Nintendo) {2008.04.10} – 9.298 00. / 3.221.200
11. / 10. [PSP] Monster Hunter Freedom 3 (Capcom) {2010.12.01} – 9.019 00. / 4.466.245 (-16%)
12. / 28. [WII] Donkey Kong Country Returns (Nintendo) {2010.12.09} – 8.944 / 892.946
13. / 03. [PS3] El Shaddai: Ascension of the Metatron (Ignition) {2011.04.28} – 8.579 / 66.684 (-85%)
14. / 13. [3DS] Pilotwings Resort (Nintendo) {2011.04.14} – 8.260 / 54.407 (-7%)
15. / 05. [NDS] Battle & Get! Pokemon Typing DS (Pokemon Co.) {2011.04.21} – 7.499 / 99.485 (-77%)
16. / 30. [WII] New Super Mario Bros. Wii (Nintendo) {2009.12.03} – 6.973 / 4.281.175
17. / 29. [WII] Wii Sports Resort (w/ Remote Plus) (Nintendo) {2010.11.11} – 6.809 / 329.832
18. / 16. [PSP] Final Fantasy IV: The Complete Collection (Square Enix) {2011.03.24} – 6.560 / 186.012 (-19%)
19. / 15. [NDS] Detective Conan: Aoki Houseki no Rinbukyoku (Bandai Namco) {2011.04.21} – 6.253 / 34.749 (-28%)
20. / 21. [PSP] Earth Defence Force 2 Portable (D3 Publisher) {2011.04.07} – 6.055 / 102.261 (-17%)
Project Cafe unit built based on rumored specs
Posted on 13 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
So, this is rather interesting. IGN has “built” Project Cafe. I know, that probably doesn’t make much sense… But they were able to create the hardware using specifications provided by sources and PC components comparable to the ones Nintendo will apparently use in their own console.
It’s definitely a rough idea of what Project Cafe will actually turn out to be – and Nintendo hasn’t, of course, confirmed any hardware rumors – but the results are very interesting (see the video and images below).
Components
CPU: 3.2GHz Triple Core AMD Athlon II X3 450
GPU: XFX Radeon HD 4850 GPU with 1GBs of VRAM
Motherboard: BIOSTAR A780L3L Micro ATX
RAM: 2GBs of Kingston DDR3
Power Supply: Rosewill RV350 ATX 1.3
Hard Drive: 80GB WD Caviar Blue 7200RPM
What you’ve always wanted to know: Why Mario is a plump shape
Posted on 13 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Through the many interviews of Iwata Asks, we’ve found out some very interesting things about Mario. We’ve learned about plans for a rifle, beam gun, and rocket in the original Super Mario Bros., heard why Shigeru Miyamoto included coins in the game, and received a ton of other interesting tidbits.
The latest edition of Iwata Asks focuses on Steel Diver, but Satoru Iwata, Miyamoto, and other members of the development team couldn’t resist bringing up Mario in the conversation. Miyamoto happened to discuss why Mario has a plump shape. He said:
“The reason Mario is a plump shape is because gaming devices at that time could only read collisions between square boxes, not because I wanted to make him cute. His design turned out like that because I adjusted for the capabilities of the gaming device of the day. For example, resolution was low, so I made his face big. But today’s game consoles can handle collisions with round or irregular shapes.”
For the full interview, which actually does discuss Steel Diver, click here.