Bad North update out now (version 1.06)
A new update has gone live for Bad North on Switch. Version 1.06 makes balance adjustments, adds in features, improves performance, and fixes bugs.
The full patch notes are as follows:
Balance
- Plunge can now drop from a height of 2 at upgrade level 1 and 2
- Slight buff to archers
- Replenish can begin before all units make it to the house, if some are delayed
- Fixes progression blocker if commander is stunlocked
- Early game enemy types appear a little sooner
Features
- Easy Difficulty mode
- Keyboard remapping
- Gamepad layout cheatsheets
- Loadout / Deployment order is retained from turn to turn
- Game will detect if you trap yourself on the campaign map and trigger a game over
Performance
- Improved Island Generation so failures are less likely
- Should reduce the chance of having islands stuck under the fog
- Improved some framerate spikes due to garbage collection
Bug Fixes
- Possible fix for game sometimes hanging at start
- Fix for archers sometimes shooting through cave walls
- Fixed issues where units would occasionally stick on each other (introduced in 1.04)
- Fix for potential progression blocker if some soldiers made it into a house but the commander gets stunlocked on their way there
- Fix for squads occasionally forgetting to follow their commander back out of a house
- Improved handling of corrupted campaign save files
- Fix for units being invisible on some Mac Graphics APIs
- Fix for commander flags getting stuck on houses
- Cycling through squads will show godrays, indicating the selected squad
- Experimental touch mode on PC will correctly show pause buttons on-screen
- Fleeing archers will be able to shoot from the ship before their commander arrives
- Fix for the squad destination marker sometimes becoming invisible
- On PC, the game will remain visible when you tab out of it
Polish
- Miscellaneous UI polish
- On Switch, there is a lovely sound when you return to the game from home screen
- Squads will now exit the house and pretend they were helping, if they were replenishing when the battle was won
- Corpses get highlighted like grass
- Flee will popup an icon once the ship is considered fully fled (50% to the fog)
- Sparklier snow
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