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Bad North update out now (version 1.06)

Posted on January 3, 2019 by (@NE_Brian) in News, Switch eShop

Bad North

A new update has gone live for Bad North on Switch. Version 1.06 makes balance adjustments,  adds in features, improves performance, and fixes bugs.

The full patch notes are as follows:


  • Plunge can now drop from a height of 2 at upgrade level 1 and 2
  • Slight buff to archers
  • Replenish can begin before all units make it to the house, if some are delayed
    • Fixes progression blocker if commander is stunlocked
  • Early game enemy types appear a little sooner


  • Easy Difficulty mode
  • Keyboard remapping
  • Gamepad layout cheatsheets
  • Loadout / Deployment order is retained from turn to turn
  • Game will detect if you trap yourself on the campaign map and trigger a game over


  • Improved Island Generation so failures are less likely
    • Should reduce the chance of having islands stuck under the fog
  • Improved some framerate spikes due to garbage collection

Bug Fixes

  • Possible fix for game sometimes hanging at start
  • Fix for archers sometimes shooting through cave walls
  • Fixed issues where units would occasionally stick on each other (introduced in 1.04)
  • Fix for potential progression blocker if some soldiers made it into a house but the commander gets stunlocked on their way there
  • Fix for squads occasionally forgetting to follow their commander back out of a house
  • Improved handling of corrupted campaign save files
  • Fix for units being invisible on some Mac Graphics APIs
  • Fix for commander flags getting stuck on houses
  • Cycling through squads will show godrays, indicating the selected squad
  • Experimental touch mode on PC will correctly show pause buttons on-screen
  • Fleeing archers will be able to shoot from the ship before their commander arrives
  • Fix for the squad destination marker sometimes becoming invisible
  • On PC, the game will remain visible when you tab out of it


  • Miscellaneous UI polish
  • On Switch, there is a lovely sound when you return to the game from home screen
  • Squads will now exit the house and pretend they were helping, if they were replenishing when the battle was won
  • Corpses get highlighted like grass
  • Flee will popup an icon once the ship is considered fully fled (50% to the fog)
  • Sparklier snow


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