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Brawlout update coming soon (version 1.1.0) – lots of new features, fixes, character balancing

Posted on January 19, 2018 by (@NE_Brian) in News, Switch eShop

Update: Angry Mob Games has clarified that the patch is not actually live for users just yet, but it has been submitted. Expect it around a week or so. We’ll keep track of the situation.


Original: Angry Mob Games has delivered a substantial new patch for Brawlout. Version 1.1.0 has started distribution on Switch today.

Brawlout has had a bunch of new features added in pertaining to Brawlout TV, new achievements, and more. It also implements several fixes and character balancing adjustments.

The full patch notes are as follows:

New Features

Brawlout TV

  • Watch live and recent matches from players worldwide!
  • Check out your own online match history and watch replays of your previous online battles.

 

Smarter AI

  • AI opponents are now able to use DI (Directional Influence), both to escape combos and to dampen the impact of otherwise fatal blows. In general they should be a little harder to combo and KO.
  • In Practice Mode, players can now set the training dummy to DI in a specific or random direction, DI to escape combos, or to DI for survival.

 

New Achievements

  • Tons of new achievements, which give players extra rewards to help speed up the process of acquiring pinatas.

 

Mastery Skins

  • We’ve added two special cosmetics for each character that will unlock when players reach Mastery Levels 10 and 15 with them.

 

Exclusive character gear items

  • Special cosmetics have been added that are obtainable by redeeming codes given out during special events.

 

New Taunt Emotes!

  • Special credit to Hellphy and Nova for providing some of the first community-created emotes!

Fixes

Heavy optimizations to get rid of the ‘frame stutters’ reported by players.

 

Online matchmaking improvements, for smoother online 1v1 matches

  • Added region locks, so players from different continents won’t join the same session.
  • Added initial tests for ping between players on the “accept match” prompt, with a connection quality indicator to show players what kind of connection they can expect before accepting a match.

 

Short hop improvements

  • It’ll be easier to perform short hops, as the input window has been extended to 4 frames for the entire cast.

 

Currency reward tweaks

  • Tweaked how rewards are given out for local matches and in online matches with friends.

 

Fixed character select and stage select navigation when surrounding characters/stages are locked.

 

Fixed certain inputs not mapping properly to specific buttons (such as mapping jump to a trigger button)

 

Fixed daily login bonuses not progressing as intended.

 

Fixed players losing access unlocked stages in certain situations.

Character balancing

 

SEPHI’RA

 
  • Reduced the range on her sprint attack by 20%
  • Reduced the damage and knockback of back air after the first couple of frames
  • Up tilt -> Up tilt part 2 is no longer spammable, as the second part now has a 15 frame landing lag
 

OLAF TYSON

 
  • Removed the last hitbox on his jab special.
 

PACO

 
  • Forward air has sourspots, which deal less damage/knockback and send the opponent upward and out, instead of slamming them down
  • Forward tilt has less knockback growth, and slightly tweaked hitboxes (so it doesn’t hit opponents on platforms above him, or under him)
  • Less knockback on the second part of the up tilt when at the ledge, so it wouldn’t kill at very low percents
 

CHIEF FEATHERS

 
  • Less hitstun/knockback growth on up special (firebird).
  • Small reduction in dash attack damage.
 

THE DRIFTER

 
  • His Side Charge attack only does one sword swing and deals less damage/knockback, when only charged half-way. When charged more than 0.5 sec, it deals the same damage/knockback as before.
  • His Up Special Part 2 (Downward Slash) does AoE damage when hitting the ground, even if he doesn’t grab anyone on the way down.
 

VOLT

 
  • Increased Stormcall’s damage to 7%
  • Added another hitbox and an extra frame to the air forward attack
  • Increased knockback growth on up tilt
 

JUAN

 
  • Extended up tilt’s hitbox to reach lower down, so it wouldn’t miss shorter opponents like Paco.
  • Extended the size of Rooster Uppercut’s hitbox to cover into Juan’s lower body
  • Increased the damage on Forward throw (Das Boot) to 7%
  • Increased the damage on Back throw to 5%
  • Increased the damage on Up throw to 4%
 

NATU’RA

 
  • Reduced the damage and knockback of back air after the first couple of frames
  • Up tilt -> Up tilt part 2 is no longer spammable, as the second part now has a 15 frame landing lag
 

NIGHTMA’RA

 
  • Reduced the range on her sprint attack by 20%
  • Reduced the damage and knockback of back air after the first couple of frames
  • Up tilt -> Up tilt part 2 is no longer spammable, as the second part now has a 15 frame landing lag
 

SENATOR FEATHERS

 
  • Less hitstun/knockback growth on up special (firebird).
  • Sprint attack now has endlag.
 

CONDOR X

 
  • Less hitstun/knockback growth on up special (firebird).
 

VANDAL

 
  • Increased Stormcall’s damage to 7%
  • Up tilt makes him jump higher and does more knockback
 

APUCALYPSE

 
  • Reduced the knockback on aerial side special to be more in line with the grounded version of the attack.

Source

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