Brawlout update coming soon (version 1.1.0) – lots of new features, fixes, character balancing
Update: Angry Mob Games has clarified that the patch is not actually live for users just yet, but it has been submitted. Expect it around a week or so. We’ll keep track of the situation.
Original: Angry Mob Games has delivered a substantial new patch for Brawlout. Version 1.1.0 has started distribution on Switch today.
Brawlout has had a bunch of new features added in pertaining to Brawlout TV, new achievements, and more. It also implements several fixes and character balancing adjustments.
The full patch notes are as follows:
New Features
Brawlout TV
- Watch live and recent matches from players worldwide!
- Check out your own online match history and watch replays of your previous online battles.
Smarter AI
- AI opponents are now able to use DI (Directional Influence), both to escape combos and to dampen the impact of otherwise fatal blows. In general they should be a little harder to combo and KO.
- In Practice Mode, players can now set the training dummy to DI in a specific or random direction, DI to escape combos, or to DI for survival.
New Achievements
- Tons of new achievements, which give players extra rewards to help speed up the process of acquiring pinatas.
Mastery Skins
- We’ve added two special cosmetics for each character that will unlock when players reach Mastery Levels 10 and 15 with them.
Exclusive character gear items
- Special cosmetics have been added that are obtainable by redeeming codes given out during special events.
New Taunt Emotes!
- Special credit to Hellphy and Nova for providing some of the first community-created emotes!
Fixes
Heavy optimizations to get rid of the ‘frame stutters’ reported by players.
Online matchmaking improvements, for smoother online 1v1 matches
- Added region locks, so players from different continents won’t join the same session.
- Added initial tests for ping between players on the “accept match” prompt, with a connection quality indicator to show players what kind of connection they can expect before accepting a match.
Short hop improvements
- It’ll be easier to perform short hops, as the input window has been extended to 4 frames for the entire cast.
Currency reward tweaks
- Tweaked how rewards are given out for local matches and in online matches with friends.
Fixed character select and stage select navigation when surrounding characters/stages are locked.
Fixed certain inputs not mapping properly to specific buttons (such as mapping jump to a trigger button)
Fixed daily login bonuses not progressing as intended.
Fixed players losing access unlocked stages in certain situations.
Character balancing
SEPHI’RA
- Reduced the range on her sprint attack by 20%
- Reduced the damage and knockback of back air after the first couple of frames
- Up tilt -> Up tilt part 2 is no longer spammable, as the second part now has a 15 frame landing lag
OLAF TYSON
- Removed the last hitbox on his jab special.
PACO
- Forward air has sourspots, which deal less damage/knockback and send the opponent upward and out, instead of slamming them down
- Forward tilt has less knockback growth, and slightly tweaked hitboxes (so it doesn’t hit opponents on platforms above him, or under him)
- Less knockback on the second part of the up tilt when at the ledge, so it wouldn’t kill at very low percents
CHIEF FEATHERS
- Less hitstun/knockback growth on up special (firebird).
- Small reduction in dash attack damage.
THE DRIFTER
- His Side Charge attack only does one sword swing and deals less damage/knockback, when only charged half-way. When charged more than 0.5 sec, it deals the same damage/knockback as before.
- His Up Special Part 2 (Downward Slash) does AoE damage when hitting the ground, even if he doesn’t grab anyone on the way down.
VOLT
- Increased Stormcall’s damage to 7%
- Added another hitbox and an extra frame to the air forward attack
- Increased knockback growth on up tilt
JUAN
- Extended up tilt’s hitbox to reach lower down, so it wouldn’t miss shorter opponents like Paco.
- Extended the size of Rooster Uppercut’s hitbox to cover into Juan’s lower body
- Increased the damage on Forward throw (Das Boot) to 7%
- Increased the damage on Back throw to 5%
- Increased the damage on Up throw to 4%
NATU’RA
- Reduced the damage and knockback of back air after the first couple of frames
- Up tilt -> Up tilt part 2 is no longer spammable, as the second part now has a 15 frame landing lag
NIGHTMA’RA
- Reduced the range on her sprint attack by 20%
- Reduced the damage and knockback of back air after the first couple of frames
- Up tilt -> Up tilt part 2 is no longer spammable, as the second part now has a 15 frame landing lag
SENATOR FEATHERS
- Less hitstun/knockback growth on up special (firebird).
- Sprint attack now has endlag.
CONDOR X
- Less hitstun/knockback growth on up special (firebird).
VANDAL
- Increased Stormcall’s damage to 7%
- Up tilt makes him jump higher and does more knockback
APUCALYPSE
- Reduced the knockback on aerial side special to be more in line with the grounded version of the attack.