Brawlout update out now (version 2.1.0) – Fire Temple stage and more
A significant update for Brawlout has just gone live. A new Fire Temple stage has been added with version 2.1.0, along with character balancing and more.
Below are the patch notes:
Gameplay
General changes
- Tribalstack Tropics is now available in Competitive Mode with the side platforms removed.
- Reduced the blast zone sizes on Shivering Coast
- All charge attacks deal increased knockback when charged
- A visual effect has been added to many high-impact attacks when they connect on an opponent to give them a little extra OOMPH.
Ledge changes
- Removed the 55 frames ledge grab restriction after getting hit, players can now grab ledges immediately after taking damage.
- Characters no longer get ledge invincibility after landing on Olaf’s pillar/platform
- Decreased ledge snap distance when facing the ledge from 2.5 to 2 (snap distance remains 1 when not facing the ledge)
Teching changes
- Wallteching has been added.
- The teching window has been reduced to 10 frames. The cooldown for a missed tech is still 30 frames.
Menu changes
- Decreased result screen timer in online lobbies for spectators.
- Added a new controller setting “Use taunts on pedestal” . This defaults to “On”. If set to “Off” you can’t use taunts on pedestals (like on the character select / stage select / result screen) and frees up the dpad for navigation.
- Online lobby list now shows how many players can still join the lobby rather than how many playing slots are free
- Added an option in Practice mode to set your rage or maintain it to a specific value
Bug fixes
- Fixed a bug where you could fast fall a ledge attack and self destruct
Character Balancing
YOOKA-LAYLEE
- Decreased hitbox size and hit active frames on Forward Aerial
- Up Air Attack angle adjusted to send opponent a bit more to the side
- Projectile speed decreased
- Projectile’s knockback decreased
- Small bubble now deals 1 dmg
- Big bubble now deals 6 dmg and its speed increases with time charged
- Up Special now consumes Rage
- Increased end lag & decreased hitbox range on Forward Tilt
- Decreased end lag on Side Charge Attack
- Increased knockback on Down Charge Attack
- Decreased knockback & end lag on Down Special
THE DRIFTER
- Down Charge Attack no longer has an active hitbox above the sword
- Side Special & Forward Air Special now have 2 parts. A build up and a slide.
- Side Special slide range increased
- Side Special slide knockback increased if you have rage
- Down Special & Down Air Special are now cancellable 5 frames earlier
- Sprint attack now comes out much faster after you start sprinting (about 10 frames)
JUAN
- Aerial Rooster Uppercut now consumes Rage
VANDAL
- Up Special and Up Air Special now consume Rage
- Up Special & Air Up Special now have a landing animation if you touch the ground while it’s active
- Decreased damage & removed shock debuff when the Rage Meter is empty on Up Special & Air Up Special
- Decreased knockback growth on Side Attack & Air Forward Attack
- Increased knockback & decreased end lag on Down Charge Attack
- Increased knockback on Side Charge Attack & Up Charge Attack
RIPJACK
- Poison DPS reduced from 5 to 3
APUNAUT
- Decreased knockback on Air Forward Attack part 2
PACO
- Side Special Attack now drops the victim when in air
- Increased end lag on Side Charge Attack
DEAD CELLS
- Up Special & Air Up Special now have a landing animation if you teleport into the ground
- Air Down Special (Firebrands) projectile’s fall speed reduced
- Air Down Special fire duration reduced and can now only hit once
- Decreased knockback on Jab Special Attack
- Decreased knockback on Air Forward Attack part 2
SEPHI’RA & VARIATIONS
- Air Up Special now has a landing animation when you teleport into the ground
- Removed end lag from Air Up Attack (when touching the ground)
- Decreased end lag on Down Tilt
KING APU & VARIATIONS
- Small tweak to Down Air Special knockback angle
- Small knockback growth increase on Forward Charge Attack
OLAF TYSON & VARIATIONS
- Removed a hitbox from Sprint Attack
- Sprint Attack damage increased
- Sprint Attack knockback reduced
- Glacier Punch knockback growth increased
- Pillar no longer stops opponent attacks when lifting them, increasing the risk of lifting someone
CHIEF FEATHERS & VARIATIONS
- Back Aerial can now be fast fallen
- Reduced hit-pause on Down Charge Attack to prevent opponents from having too much time to react & tech
- Charge forward attack hitbox reduced
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