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Brigandine: The Legend of Runersia update out now (version 1.1.2), patch notes

Posted on December 3, 2020 by in News, Switch

Brigandine: The Legend of Runersia

Brigandine: The Legend of Runersia has just received an update adding new content and bug fixes. Check out the full patch notes below.

  • Added Custom Difficulty.
    • You can now customize up to 8 settings to enjoy a wider range of game difficulty.
  • Added high-level monsters Titan and Shadow Goblin.
  • ”Note: While in combat, you can now turn Auto Mode ON by pressing the L Stick (left stick),
    and OFF by pressing either the L Stick (left stick) again, the A Button (○ button), or the B Button (× button).”

    • Toggle Auto Mode ON/OFF whenever you like, such as when you come into contact with an enemy unit or only during monsters’ turns.
  • Combat AI: Custom Difficulty – Guard Castle Hex added.
    • If you set the CPU Defensive AI to “Guard Castle Hex” in the Custom difficulty settings, the CPU will deploy and keep troops around their castle (base) hex.
  • Combat AI: Hard Difficulty – Healing selection algorithm is now more effective.
  • Combat AI: Hard Difficulty – Made it easier to target and attack knights.
  • Combat AI: All Difficulties – Fixed timing and target of certain buffing spells.
  • Added Manage Items function.
    • Players are able to use of items or changing of equipment across all bases.
  • Added function to discard multiple equipment at once.
  • Added function to release multiple monsters at once.
  • Added Repeat command in Quests to repeat a particular quest every season.
  • Display details when collecting items during quest results.
  • Added detailed stats page for knights and monsters in Info panel.
  • Sort function in Info panel will now remember last sort order.
  • Added info for knights in each base on Main Map.
  • Added Info and Power Relationship to System Menu.
  • Added option for number of front line knights confirmation dialog (can be toggled ON/OFF).
  • Game version at start of game and selected difficulty now displayed when replaying battles.
  • Increased monster limit from 100 to 200.
  • Combat: Increased changeable camera angles (height) from 2 to 3 tiers.
  • Combat: Added option for army color-coding (switch between 2 types).
  • Combat: Attacks on fainted units will always hit.
  • Combat: Added option for a slower battle fast-forward (select from 3 tiers).
  • Combat: Shortened display time of healing or poison damage at start of turn.
  • Added option for faster cursor speed (select from 4 tiers).
  • Adjusted menu behavior to prevent players from accidentally ending their turn.
  • Removed level-ups from random events in Challenge Mode.
  • Adjusted summoning/organization algorithm to favor monsters with higher costs.
  • Fixed a rare GPU-related bug.
  • Lowered volume for level-up sound effect.
  • Combat: Fixed bug where retreating knights occasionally could not be found in any base.
  • Fixed issues related to the recruiting conditions of certain knights.
  • Tutorial: Fixed rare bug that occurred during screen transitions.
  • Minor text fixes.
  • Other minor bug fixes.

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