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Capcom on why Bionic Commando Rearmed and Street Fighter 2 HD aren’t on WiiWare, Street Fighter IV discussed

Posted on November 27, 2008 by (@NE_Brian) in News, Wii

“(On Bionic Commando Rearmed for WiiWare)…It would never fit in the Wiiware filesize so it would have to be disc based and you’d basically have to redo everything for Wii. It would not be an inexpensive process and I’m not sure the result would be completely satisfactory. I think you underestimate how technically advanced BCR is. It’s built on the same engine as the big BC is.

Part of the reason HD Remix and BCR are digital is because we don’t believe they’re the right content for the retail channel (at least, not as stand alone experiences). The economics would be highly unfavorable as compared to their digital counterparts. And Wiiware, we’re finding, only works for titles built from the ground up for Wiiware as the lead SKU given the filesize restrictions.” – Christian Svensson, Corporate Officer/VP of Strategic Planning & Business Development

“(On Street Fighter 2 HD for WiiWare) It couldn’t ever be Wiiware, even at 480p. File size is just too large given the storage restrictions for Wiiware. Theoretically it could be disc based but there are no plans at the moment. We’ll see how it does on its current platforms and then maybe we’ll see.” – Christian Svensson, Corporate Officer/VP of Strategic Planning & Business Development

“(On Street Fighter IV for Wii) In theory, with reasonable downgrades in visual quality including resolution reduction, yes [game could be possible on Wii]. I will still raise the question: what’s the input mechanism for a Wiimote + nunchuck (which is what 100% of the installed base has) on a Street Fighter title?” – Christian Svensson, Corporate Officer/VP of Strategic Planning & Business Development

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