Capcom talks making Monster Hunter Rise for Switch with RE Engine
Capcom has been working with its RE Engine a few years now, but it wasn’t until 2021 that we started to see Switch games make use of the technology. Monster Hunter Rise was a major game that has the RE Engine as its base.
As part of the 2021 Capcom Integrated Report, programmer Kotaro Miyabe spoke about developing Monster Hunter Rise using the RE Engine with Switch in mind. Read his full comments below.
“The decision was made to develop MHRise using RE Engine, and I participated on the title’s development team as an RE Engine engineer. I connected the creators with the technical department in charge of engine development, and our mission was to achieve both stable performance on the Nintendo Switch and the highest quality possible. I was mainly in charge of selecting and implementing graphics technology and optimizing the overall performance of the game. It was a real challenge to make online cooperative play among a maximum of four players, four Buddies, three large monsters, and numerous smaller monsters and environmental creatures all operate on a seamless locale. On top of that, we devised ways to leverage the hardware to its limits in order to provide a satisfying game experience with beautiful visuals and short loading times. It was my great honor as an engineer, to be able to focus on the seemingly unexciting aspects that underpin this game.”
Monster Hunter Rise is now available for Switch. The game will be receiving a major Sunbreak expansion in Summer 2022.