Castles hitting the Wii U eShop on September 15
It was only a few days ago that we heard about Castles coming to Wii U. Publisher BadLand Indie has since followed up with additional information, confirming a September 15 release date on Wii U.
Castles offers a mix of strategy and action gameplay. It follows “the story of the ambitious King Harold, whose greatest achievement will be the tower you are constructing.” Players are presented with more and more challenges as the tower grows in size. Unpredictable weather conditions along with the efforts of the jealous and vengeful King Edmund (who is King Harold’s nemesis) will attempt to get in your way.
Head past the break for a bunch of gameplay details about Castles.
Featuring three modes of play (story, survival, and competitive) the game can be enjoyed individually or as a multiplayer. With more than 50 levels of randomized gameplay in story mode, players will never play the same game twice. Each player controls an engineer, rather than the blocks themselves, creating a unique gameplay experience. Engineers must match three or more blocks of tools or colors in order to achieve each level’s goals. The 7×7 grid allows engineers to move around the perimeter of the central 5×5 grid where blocks fall from above. Snow, wind, fog, and storms challenge the engineers as they work non-stop through day and night. All the while King Edmund’s minions, equipped with menacing machinery, are bent on orchestrating the tower’s demise.
But how exactly will this puzzle work?
Seven kinds of materials and seven different of toolsare available to make combinations.
The materials are: water brick grass sand stone wood gem
The available tools are: shovel pickaxe hammer bucket saw anvil ladder
For every combination the player earns points, but more importantly players must achieve the goals displayed on the left-hand side of the screen.
The possible combinations are:
3 blocks of the same tool = one tool earned
3 blocks of the same material = one material earned
3 blocks of the same tool and material = one material and one tool earnedIf any of the above combinations is four instead of three the player earns double. If any of the above combinations is five or more the players triples his earnings.
Gameplay is a balancing act based on the number of materials and products that appear together in different phases of the game.
Source: BadLand Indie PR