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3DS eShop

There are plenty of Kickstarter projects that feature Wii U in one form or another. For the latest look at which games are seeking funding, check out our roundup below.

Othello U (new) – $1,000 for funding, Wii U only
Once Bitten, Twice Dead! (new) – $15,258 for funding, includes Wii U
Mystic Tales: Legend of the Janovi Gem (new) – $75,000 for funding, Wii U stretch goal at $150,000
Ralin – Dwarf Wars (new) – $66,419 for funding, includes Wii U
Super Cordon Bleu – $61,065 for funding, includes Wii U
Nephil’s Fall – $10,000 for funding, includes Wii U
The Song of Seven : Chapter 1 – $8,000 for funding, includes Wii U
Toejam and Earl: Back in the Groove – $400,000 for funding, dev eventually wants it on other platforms

Another crowdfunding project is CrossCode, though it’s on Indiegogo. If funds reach €100,000, it will be on Wii U.

Pazuru trailer

Posted on 10 years ago by (@NE_Brian) in 3DS eShop, Videos | 0 comments

As previously mentioned, Pazuru is hitting the European 3DS eShop this Thursday. It’s also coming to North America at some point in the future.

More:

Mighty No. 9 has updated their community page and posted some new pictures to give us an idea of what the production process looks like.

Hi again, Mighties! Reward manager Jon here, back with another glimpse into the rewards production process!

We’ve been working on all of the rewards in tandem, but probably the biggest challenge has been production of the art book/strategy guide. In terms of hours invested, materials needed and parties involved, it’s taken more effort to plan, prepare and execute than almost all of the other rewards combined!

Check out the screenshots below!

Source

The Unlikely Legend of Rusty Pup has been in the works for about two years. However, it sounds like the project still has quite a bit of development remaining before it’s completed.

In an interview with Retro, Gory Detail’s Chris Seavor said that creation of Rusty Pup is going well. There’s currently a plan in place to have the title launch by the end of this year, though it may slip to 2016 “if the game is not ready”.

Seavor’s full comments are as follows:

It’s going really well at the moment. We’ve got all the major mechanics in place now and everything seems to work fine. As usual (due to my slightly erratic approach to design), lots of new and interesting ones also fell out during the process. It’s also looking lovely if I do say so myself, way beyond our initial expectations for the game, which I’ll be showing off some sneak peeks soon in our first, somewhat informal “dev diary” on the Gory Detail blog. Everyone should check that out.

I’ve learned a long time ago to try not to stick to deadlines. If you don’t have any deadlines, then you can’t miss them.

I’m being facetious, a little. We are heading for a release window by the end of this year, but if the game is not ready, then obviously we won’t release. Needless to say, every day we get something new done. A bug gets fixed and progress is being made.

I’m very excited about Rusty Pup. I think it’s got some interesting ideas, both in terms of narrative and how we’ve approached the traditional puzzle platformer genre. It won’t be for everyone, which is just fine, because if it was (if that’s even possible), then I’d have failed miserably as a designer.

Source

Renegade Kid kicked off a new eShop sale in North America today. For the full lineup of discounted prices, read on below.

3DS

Moon Chronicles – $4.49 (was $8.99)
Xeodrifter – $4.99 (was $9.99)
Mutant Mudds – $4.49 (was $8.99)
ATV Wild Ride 3D – $3.99 (was $7.99)
Bomb Monkey – $1.49 (was $2.99)

Wii U

Mutant Mudds Deluxe – $4.99 (was $9.99)

These deals are valid until April 2.

A-Train: City Simulator is due out in North America next month, Natsume announced today. A specific date was not provided.

Additional A-Train: City Simulator content was prepared today as well. You’ll find a set of new screenshots and a bunch of details below.

You’re the boss! It’s up to you to keep cities, towns, and suburbs connected and their transportation smoothly flowing. However, doing so comes with challenges: players will need to balance their budgets, as well as the wants and needs of the people using the systems. Bottlenecks and frustrated citizens must be avoided if the transportation system is going to truly work for the citizens!

As the new head of transportation, players will see real results of their work. They can build new buildings to support additional growth for bus routes and subway services, export goods to make money, and even build an airport! As time passes in-game, players will have the option to upgrade their technology, moving from steam-powered trains to high-powered electric ones!

Enjoy the sights of the city and the transportation methods you choose with a panoramic sweep, or set new goals with a map editor that gives players all the tools needed to craft new scenarios. With hours and hours of variable storylines, fans will find a deep depth of gameplay that’s sure to keep them coming back for more!

Source: Natsume PR

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VD-Dev has prepared a new patch for IronFall Invasion that can be downloaded in Europe. Version 1.1 makes improvements to the single-player/multiplayer, and there are a few new multiplayer-specific features as well. When the update goes live in North America, we’ll be sure to let you know.

Source


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