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“We’re looking into that specific topic [transferring DSiWare games from one system to another], but we don’t have anything to announce at this time.” – Nintendo spokesperson

I’ve never understood why there isn’t an easy way to transfer DSiWare games from one handheld to another. And it is something that I’m a bit concerned about for the 3DS. Well, Nintendo is looking into it supposedly, so hopefully they’ll find a simple solution.

Source


IRVINE, CALIFORNIA – MARCH 25, 2010 – Atlus U.S.A., Inc. today announced that it will replace defective bonus soundtrack CDs bundled with launch copies of Shin Megami Tensei®: Strange Journey™ for Nintendo DS™.

“Due to a manufacturing error, the bonus soundtrack CD bundled with Shin Megami Tensei: Strange Journey does not play properly,” stated Tim Pivnicny, Vice President of Sales and Marketing at Atlus. “We are moving quickly with our manufacturing partner to replace defective soundtrack discs, launching a fulfillment site into which customers can input their information and receive a new soundtrack CD in 2-4 weeks. We apologize for this issue, we appreciate our fans’ understanding and patience, and we thank them for their current (and hopefully continued) support.”


Miyamoto on why he wanted to return to Super Mario Galaxy for the sequel (previously covered on the site)…

“The main reason is that as soon as we completed Super Mario Galaxy we thought we weren’t able to include a lot of the new ideas that we really wanted to. As soon as the project was over we started making something that we might call version 1.5. We did things like moving or adding stars to levels that were already available. As we made progress with this 1.5, we realized that there were too many things to fit into a version 1.5. That made us realize we should start from scratch and make Super Mario Galaxy 2. That’s how we started working on the game. As you were surprised, it’s actually quite unusual for us to make two different games in the same series on one platform. Usually we wait until the advent of new hardware, but for this time around because there were so many ideas we were not able to include in the first volume, we thought we should make a sequel to that.”

Miyamoto on whether the premise of worlds composed of small planets lent itself to making all of those ideas…

“Well, you know for this time around we’re going to have Yoshi available, and that was not possible with the prequel. Also, we thought there are many ideas left undone about taking advantage of the pointer. Also, in Mario Galaxy 1 we made very unusual terrain, and we thought that there were many other ideas that could possibly be implemented.”


“The DSi XL is a form factor addition to our line up. We are not representing it as a revolution. Having said that, once you use the DSi XL you won’t go back. I haven’t gone back. For me to give up those big beautiful screens is not going to happen. In our mind, the big advance with the DSi XL, besides the obvious – the larger screens, is actually the wider view angle. We think making portable gaming more social is a big opportunity and I say this from experience. When you are working on a Zelda puzzle and your spouse, your significant other, son, daughter, want to see what’s going, that’s awfully tough, versus now with this wider viewing angle sitting literally side-by-side on a couch, it is a great experience. Absolutely consumers are going to upgrade. I think predominantly if there are still consumers with the DS fat that will upgrade to this, consumers with the DS Lite will upgrade into this. Brand new consumers will opt for this whether they are new youth consumers, whether they are older consumers. We see the potential consumer as being a very wide very diverse audience opting into the DSi XL.”

I’ve kind of said this before, but I’m not interested in the DSi XL that much. Since I already have a DSi, I don’t feel as though the increase in screen size is worth it to purchase the system. Besides, we already know that another portable is on the way from Nintendo.

Source


WiiWare

– Art of Balance (Shin’en Multimedia, 800 Wii Points)
– Diner Dash (HUDSON SOFT, 1000 Wii Points)

Virtual Console

– Ogre Battle 64: Person of Lordly Caliber (SQUARE ENIX, Nintendo 64, 1200 Wii Points)
– FATAL FURY SPECIAL (D4 Enterprise, NEOGEO, 900 Wii Points)

DSiWare

– Game & Watch: Chef (Nintendo, 200 Nintendo DSi Points)
– Game & Watch: Judge (Nintendo, 200 Nintendo DSi Points)
– Game & Watch: Mario’s Cement Factory (Nintendo, 200 Nintendo DSi Points)
– Gangstar 2: Kings of L.A. (Gameloft, 500 Nintendo DSi Points)
– SUPER YUM YUM Puzzle Adventures (Mastertronic, 800 Nintendo DSi Points)


PS3 – 50,164
PSP – 38,017
Wii – 31,101
DSi LL – 20,765
DSi – 14,256
DS Lite – 3,953

Xbox 360 – 2,419
PS2 – 1,711
PSP go – 1,491

For comparison’s sake, here are the numbers from last week.

PSP – 39,125
Wii – 31,460
PS3 – 26,481
DSi LL – 21,604
DSi – 13,581
DS Lite – 3,920

Xbox 360 – 2,668
PS2 – 1,825
PSP go – 1,191


Etrian Odyssey 3 scans

Posted on 14 years ago by (@NE_Brian) in DS, News | 0 comments


It’s official! AlphaBounce will soon be available on the Nintendo DSi™! The game will be released on the Nintendo DSiWare™ service on the 12th April 2010 in the U.S and the 9th April 2010 in both Europe and Australia.

In AlphaBounce, based on the web game of the same name, players take control of an inter-galactic prisoner who must explore a vast universe with millions of different levels.
AlphaBounce is a unique combination of the classical brick-breaking concept with RPG-style features!


“I consider every possibility. I think the games need something familiar combined with new elements.” – Game Freak Director Shigeki Morimoto

“If we thought totally reinventing the series would be attractive enough, we would definitely try. But, if we want to simply try something new, then, I just add those ideas to a new series. I always try to create a game that anybody, including those who have never played before, can enjoy.” – Junichi Masuda, producer of HeartGold/SoulSilver

I feel like fans have been hoping to see some changes with the Pokemon RPG titles. Personally, it seems like it would be beneficial to update the graphics and perhaps even sound effects. However, like Morimoto said, the series shouldn’t be given a complete overhaul.

Source
Full interview with Game Freak here



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