Submit a news tip



DS

WiiWare

– Art of Balance (Shin’en Multimedia, 800 Wii Points)
– Diner Dash (HUDSON SOFT, 1000 Wii Points)

Virtual Console

– Ogre Battle 64: Person of Lordly Caliber (SQUARE ENIX, Nintendo 64, 1200 Wii Points)
– FATAL FURY SPECIAL (D4 Enterprise, NEOGEO, 900 Wii Points)

DSiWare

– Game & Watch: Chef (Nintendo, 200 Nintendo DSi Points)
– Game & Watch: Judge (Nintendo, 200 Nintendo DSi Points)
– Game & Watch: Mario’s Cement Factory (Nintendo, 200 Nintendo DSi Points)
– Gangstar 2: Kings of L.A. (Gameloft, 500 Nintendo DSi Points)
– SUPER YUM YUM Puzzle Adventures (Mastertronic, 800 Nintendo DSi Points)


PS3 – 50,164
PSP – 38,017
Wii – 31,101
DSi LL – 20,765
DSi – 14,256
DS Lite – 3,953

Xbox 360 – 2,419
PS2 – 1,711
PSP go – 1,491

For comparison’s sake, here are the numbers from last week.

PSP – 39,125
Wii – 31,460
PS3 – 26,481
DSi LL – 21,604
DSi – 13,581
DS Lite – 3,920

Xbox 360 – 2,668
PS2 – 1,825
PSP go – 1,191


Etrian Odyssey 3 scans

Posted on 15 years ago by (@NE_Brian) in DS, News | 0 comments


It’s official! AlphaBounce will soon be available on the Nintendo DSi™! The game will be released on the Nintendo DSiWare™ service on the 12th April 2010 in the U.S and the 9th April 2010 in both Europe and Australia.

In AlphaBounce, based on the web game of the same name, players take control of an inter-galactic prisoner who must explore a vast universe with millions of different levels.
AlphaBounce is a unique combination of the classical brick-breaking concept with RPG-style features!


“I consider every possibility. I think the games need something familiar combined with new elements.” – Game Freak Director Shigeki Morimoto

“If we thought totally reinventing the series would be attractive enough, we would definitely try. But, if we want to simply try something new, then, I just add those ideas to a new series. I always try to create a game that anybody, including those who have never played before, can enjoy.” – Junichi Masuda, producer of HeartGold/SoulSilver

I feel like fans have been hoping to see some changes with the Pokemon RPG titles. Personally, it seems like it would be beneficial to update the graphics and perhaps even sound effects. However, like Morimoto said, the series shouldn’t be given a complete overhaul.

Source
Full interview with Game Freak here


01. / 00. [PS3] Yakuza 4: Densetsu o Tsugumono (Sega) – 384.000 / NEW
02. / 00. [PSP] Gundam: Assault Survive (Namco Bandai) – 91.000 / NEW
03. / 01. [NDS] Pokemon Ranger: Tracks of Light (Pokemon Co.) – 49.000 / 275.000 (-25%)
04. / 03. [WII] New Super Mario Bros. Wii (Nintendo) – 37.000 / 3.524.000 (+6%)
05. / 02. [NDS] Friend Collection (Nintendo) – 35.000 / 2.988.000 (-3%)

06. / 05. [PSP] Dynasty Warriors: Strikeforce 2 (Koei) – 19.000 / 51.000 (-40%)
07. / 10. [WII] Wii Fit Plus (Nintendo) – 19.000 / 1.761.000 (-10%)
08. / 04. [PSP] Holy Invasion of Privacy, Badman! 3D (SCE) – 18.000 / 52.000 (-47%)
09. / 09. [NDS] Dragon Quest IX: Sentinels of the Starry Skies (Ultimate Hits) (Square Enix) – 15.000 / 78.000 (-32%)
10. / 11. [PSP] God Eater (Namco Bandai) – 15.000 / 579.000 (-21%)


Shigeru Miyamoto on the sales slowdown in 2009…

“Well, I think any entertainment products are less susceptible to changes in the economy. The fact that in 2009 we were not able to sell more than we did in 2008 was simply that in comparison, we were not able to produce fun-enough products. There are always ups and downs in this business. As long as we create unique and unprecedented experiences with video games, there should be nothing to worry about.”

Miyamoto on whether he believes the market is becoming saturated…

“Some may call 2008 the peak year for the current generation of video games. But there is always the opportunity to further expand video-game entertainment, and invite more people to enjoy playing. I think we needed to understand what any entertainment business is all about. There is no fixed demand for entertainment in general, and video games are not an exception. As long as we can create something new, which can offer some unprecedented experience, there is always demand we can create. So there is a lot of responsibility on the shoulders of game creators. We try to see that not as a limit, but as an enormous and unlimited opportunity in front of us. Looking back, video games used to be entertainment that was new and fresh to everyone, everyone was interested. But gradually there appeared a certain separation, and until quite recently video games became something for a particular audience; there was a separation between people who play video games and people who don’t. And looking at that kind of situation, I personally wanted to break down the wall between the two, and bring back gaming to anybody, the general public, just as it used to be many years ago.”


LovePlus + details

Posted on 15 years ago by (@NE_Brian) in DS, News | 2 Comments

– Romantic friendship simulation
– Can choose between three girls (Manaka Takane, Rinko Kobayakawa, or Nene Anegasaki)
– Realtime events
– No set ending
– “The previous game was a shot in the dark in many aspects for us. After it was released, we slowly began to learn what sort of title we should release next, listening to what gamers needed and which features didn’t really pan out. With all that in mind, the core concept in this project was to expand the depiction of daily life more than we did before.”
– First game to use 4-gigabit DS ROM
– Releasing this summer in Japan
– Summer events like vacation trips (spend 2 nights at the beach), hot-spring resort
– “Nights are going to be tough for gamers. Your girlfriend will say things like ‘Okay, who’s going to turn the lights out first?’, and it’ll really get exciting — you won’t be in any mood to sleep, I don’t think. The days are packed, too, and I think you’ll seriously want to take a real day off to enjoy all the event scenes.”
– Can bring over save data from the first title, unlocks illustration galleries and other bonuses
– Nintendo DSi XL bundles

Source


MINNEAPOLIS, March 24, 2010 – Activision Publishing, Inc. (Nasdaq: ATVI) and Feld Motor Sports(SM) today announced Monster Jam® 2011 for the WiiTM, Nintendo DSTM, the Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system and PSP® (PlayStation®Portable) system. The Monster Jam 2011 video game promises to be the ultimate monster truck experience complete with unprecedented realism, customization, truck handling and all-out destruction. The game is scheduled for release in Fall 2010.

Monster Jam, the world’s largest and most popular monster truck touring property, remains the leader in family-friendly live motor sports entertainment, selling more than 4 million tickets at 325 performances worldwide in 2009. With the feverishly anticipated Monster Jam World Finals coming this weekend to Sam Boyd Stadium in Las Vegas, NV, the 2010 Monster Jam tour is on pace to be another recording-setting year for the brand.


New Nintendo DS Game Lets Users Create and Share Their Own Microgames

REDMOND, Wash.–(BUSINESS WIRE)– Want to meet face-to-face with Nintendo’s newest game designer? It’s easy – just look in the mirror. The new WarioWare™: D.I.Y. game for the Nintendo DS™ family of hand-held systems lets players design their own microgames using artwork, animations and music limited only by the imagination. Launching across North America on March 28, this creative game also lets players share their original games wirelessly, giving fans of Nintendo’s top-selling portable systems a whole new way to create, connect and enjoy.

WarioWare: D.I.Y. kick-starts the creative process with more than 90 built-in microgames that players can unlock as they progress through the game. When users are inspired to create their own microgames, they can choose from a library of ready-made graphics, sounds and game elements, or let their imaginations run wild and build a whole new microgame from scratch.



Manage Cookie Settings