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DS

1. [DS] Pokemon Ranger: Tracks of Light
2. [PSP] Shin Sangoku Musou: Multi Raid 2
3. [PSP] Yuusha no Kuseni Namaikida 3D
4. [DS] Tomodachi Collection
5. [Wii] New Super Mario Bros. Wii

6. [PS3] Battlefield: Bad Company 2
7. [PSP] Zettai Hero
8. [WII] Wii Fit Plus
9. [DS] RPG Maker DS
10. [DS] Dragon Quest IX (Ultimate Hits)


You may not be aware of the fact that Shin’en has created games exclusively for Nintendo platforms since the company started in 1999. They’ve worked on titles for the Game Boy Color, Game Boy Advance, DS, and most recently WiiWare. Art of Balance was released on the Wii Shop Channel just a few weeks ago, but the company is continuing to work on other downloadable titles for the service. One such project is Jett Rocket, which looks very promising. Shin’en CEO/Jett Rocket director Manfred Linzner was able to answer a few questions about the game for us, as well as a few other things about Shin’en in a recent interview.

Nintendo Everything: In a few sentences, can you please describe the style of gameplay in Jett Rocket?

Manfred Linzner: “3D Jump’n’Run” desribes JR’s gameplay best. You know, free exploration, no invisible walls, free camera control. You have a great amount of moves and you can interact with many vehicles and machines. One of the coolest things JR can do is to fly to higher grounds with his Jet Pack.


New Okamiden scan

Posted on 14 years ago by (@NE_Brian) in DS, News | 4 Comments

Man, I can’t even begin to tell you guys how much I’ve been waiting to hear/see more of Okamiden. It’s one of my most anticipated titles right now, even though it hasn’t been confirmed for North America yet. The scan isn’t the best quality, but it’s better than nothing!


Famitsu review scores

Posted on 14 years ago by (@NE_Brian) in DS, News, Wii | 16 Comments

God of War III (PS3) – 10/9/9/10
Hokuto Musou (PS3/360) – 9/8/7/8
Army of Two: The 40th Day (PS3/360) – 8/8/8/7
Minna no Suizokukan (DS) – 8/7/8/8
Silent Hill: Shattered Memories (PSP) – 8/7/7/8
Pro Yakyuu Famista DS 2010 (DS) – 8/7/7/8
Prinny 2 (PSP) – 8/7/6/7
Power Smash (PS3) – 8/7/7/6
VitaminZ Revolution (PSP) – 8/7/7/6
Silent Hill: Shattered Memories (Wii) – 7/6/7/7
Silent Hill: Shattered Memories (PS2) – 7/5/7/7
Seitokai no Ichizon: DS-suru Seitokai (DS) – 6/6/7/6


This information comes from Nintendo Power…

– Gameloft handling the game
– Gameloft doesn’t want to change the original game too much since it’s a classic and they don’t want to disappoint fans
– Brighter color palette
– Redrawn sprites
– Improved sound quality
– Some music has been remixed
– Will have an Easy mode
– Easy mode changes amount of damage Jim takes, slows enemies down, provides hints on the touch screen
– Gameloft wants everyone to be able to finish the game
– Original mode will be like the original
– Earn bonuses by mimicking Jim’s face throughout the game


A few more Solarobo details

Posted on 14 years ago by (@NE_Brian) in DS, News | 0 comments

– Published by Namco Bandai
– Releasing this year
– Sci-fi theme
– Game takes place on Shepherd Republic, floating island world
– Inubio and Nekobito are the two races (Dog People/Cat People)
– Play as Red Savarin, a 17-year-old Inubit
– Red meets Ell Melizee who is a Nekobito
– Red and his sister (13-year-old Chocolat Gelato) travel together in the game
– Red’s mech is Dehak-AZ103
– Explore towns and dungeons while riding Dehak
– Dehak can grab enemies, pick up crates, catch/toss missiles and boxes
– Sometimes will need to explore without Dehak
– Red can break objects, climb ladders, control switches, swim, battle enemies with gun/sword combo
– Animation from Mad House studio

Source


“[GPS and 3G tech would enable gamers to] play online wherever you are. We would also be able to add location-based features to games.” – Nic Watt, Nnooo Games Creative Director

I wouldn’t be opposed to 3G support, but I’m not so sure about GPS. Overall, though, I would definitely like to see the DS successor be more online-friendly.

Source


Title: Solarobo – Sore kara coda he
Platform: Nintendo DS
Genre: Action RPG
Release Date: 2010

Staff:
Executive Director – Hiroshi Matsuyama (CC2 President)
Director – Takayuki Isobe (Tail Concerto)
Main Visual, Character Design – Nobuteru Yuki (Tail Concerto)
Mechanical Illustration – Yoshitake Taniguchi (SRW)
Opening Animation Director: Yoshiki Yamakawa (Hell’s Angels)
Opening Animation Production: Madhouse

– Planned for 10 years, in development for 3 years
– Wanted to go back to the origin point of the company for their 15th anniversary
– Action segments with robot, character
– Town maps have side-scrolling maps with 3D backgrounds (probably cel-shaded)
– 3D Cutscenes done in “Motion Illustation Demo” style, both DS screens used, looks like a moving illustration.
– 3D dungeons
– Character grown for main character and robot
– 1-4 players through Wi-Fi or wireless play
– Your robot can lift crate

Source


GDC/PlayStation Move

– Sony going after the Wii market
– Sony congratulated Nintendo at the beginning of their presentation for getting a new demographic, establishing motion control, etc.
– They they showed it, and it was basically just Wii motion
– The functions in game are identical
– The way Sony was pitching Move on stage was also pretty similar to the Wii
– Seems like a blatant copy, but it should have been expected
– Sony wants to attract the Wii audience when they are ready to move to the HD market
– Sony said that developing for the Move will be very similar to developing for Wii
– There are already some Wii ports, like Brunswick Bowling
– Capcom is huge on ports, Resident Evil: Darkside Chronicles and Umbrella Chronicles could possibly head to the PS3
– Sony had copied what works before, like the PS2 controller was like the SNES controller with extra shoulder buttons



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