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Also, machine now self-aware, intends to take over world

IRVINE, CALIFORNIA – FEBRUARY 3, 2009 – Atlus U.S.A., Inc. today announced that its central supercomputer, tasked with planning and scheduling upcoming Atlus titles, recently suffered a critical hardware failure, rendering the planned launch dates for a small handful of Atlus games obsolete. As technicians scrambled to repair the mainframe, hoping to minimize fallout, they discovered that the machine had become self-aware and was plotting to take over the world.

“Unfortunately, a few Atlus titles will have to be slightly rescheduled as to their date of release, but the changes will be minimal. Also, every working day for us passes in constant fear, terror, and paranoia with the knowledge that our primary computer is now plotting to destroy us,” commented an Atlus engineer on the subject of release date changes and the now-sentient supercomputer with a hunger for manflesh.


Yesterday, LucasArts revealed in the Indiana Jones and the Staff of Kings press release that the Fate of Atlantis would be included in the game. However, many assumed that the bonus would be included in every version of the game. A publicist has clarified the situation and it looks as though the assumptions were incorrect. Indiana Jones and the Fate of Atlantis will be exclusive to the Wii.

Source


Famitsu review scores

Posted on 15 years ago by (@NE_Brian) in DS, News, Wii | 1 Comment

The latest Famitsu review scores are as follows:

Street Fighter IV (PS3/Xbox 360, Capcom): 9 / 8 / 8 / 9 – (34/40)
Mario & Luigi RPG 3!!! (NDS, Nintendo): 9 / 9 / 8 / 9 – (35/40)
Another Code:R – Kioku no Tobira (Wii, Nintendo): 7 / 7 / 7 / 7 – (28/40)
Tantei Jinguuji Saburo DS: Fuserareta Shinjitsu (NDS, Arc System Works): 7 / 7 / 7 / 6 – (27/40)
Hidamari Sketch: Doko Demo Sugoroku x 365 (NDS, Idea Factory): 6 / 6 / 6 / 6 – (24/40)
Saka no Gabaibaa-Chan (NDS, TryFirst): 6 / 6 / 5 / 5 – (22/40)
Skate It (Wii, EA): 6 / 6 / 6 / 6 – (24/40)

Skate 2 (PS3/Xbox 360, EA): 8 / 8 / 8 / 8 – (32/40)


This information comes from an Investor Q&A with Satoru Iwata. Some of the more important details have been paraphrased.

– ‘we scaled back because it’s how things look now and we want to reflect accurately so as to not defraud investors or shock the market at the end of the financial year’

– ‘Our relationships with 3rd parties are improving, and you’ll see results in the medium-term’

– ‘Wii was scaled back because the hardware bump was less than expected for year end in Japan. We’re going to try hard to impress the market better this year. Wii Music wasn’t a mistake but we had many communications issues, which have better prepared us for the future. We’re always going to try new propositions, and we’ll try hard to make another one like the launch of Wii, brain training, and animal crossing DS’.

– ‘Obviously with the current state of the exchange rates, there is no chance we can release DSi for the same cost as current DS Lite in foreign countries. We’re doing customer research before announcing’.

– ‘Not adjusting manufacture of wiis down and no huge stockpile. they were all shipped abroad’

– ‘Wii system update, featuring for example the SD Card fix, is coming in Spring as suggested at the conference last year.’

Source 1, Source 2,


With the sales of the DS/DSi, one might think that the portable is here to stay for quite awhile. However, Apple’s Greg Joswiak has a completely opposite opinion. Joswiak commented on the DS, noting analysts have told him that “the DS is the past of gaming devices and that the iPod Touch is the future of gaming devices.”

“Well, it’s not just the screen quality – it’s the graphics capability, the compute power, the App distribution model. I had an analyst tell me in September – and he was so right – that the DS is the past of gaming devices, and that the iPod Touch is the future of gaming devices. It certainly has our competitors scrambling in what they’re going to do in reaction to this. I think it’s a tremendous start that we’re having at entering this gaming market, and there’s no doubt that that’s happening – it just is.”


Step into the shoes of the legendary hero, Indiana Jones, in an all new epic adventure! Set in the year 1939, Indiana Jones® and the Staff of Kings™ follows the rogue archaeologist on an all-new globe-trotting quest.

From San Francisco’s Chinatown to the lush jungles of Panama, Indy must use his whip, fists and wits to fight through ruthless opposition as he spars with his nemesis, Magnus Völler, in a race for a relic of biblical proportions — the Staff of Moses.

Indiana Jones and the Staff of Kings features completely interactive environments, where players need to call upon their wits and daring to make each spring-loaded environment a weapon in order to dispense of foes in clever and unexpected ways. Also, embark upon thrilling action sequences that remain true to the spirit established in scenes such as Indy’s pursuit of the motorcade in Raiders of the Lost Ark, the mine-cart scene in Indiana Jones and the Temple of Doom, and the free-for-all aboard the tank in Indiana Jones and the Last Crusade.


Koch Media, a leading producer and distributor of digital entertainment products, and history specialist Slitherine, a UK-based independent developer and publisher, today announced the release of the new title MILITARY HISTORY™ Commander Europe at War for Nintendo DS™, PSP™ and a PC version with new and enhanced features. This is the first release in a new series of games.

MILITARY HISTORY™ Commander Europe at War is a turn-based strategy game set during World War II. Players take command of either the Axis powers or the Allied forces, and make decisions relating to recruitment, reconnaissance and diplomacy.

MILITARY HISTORY™ Commander Europe at War was designed to be easy to play, without being simple to master. The artificial intelligence offers an exciting challenge, even for experienced gamers. And thanks to the clearly arranged, easy-to-use user interface, players will actually spend their time fighting the enemy, rather than struggling with the menus.


Shining Force Feather video

Posted on 15 years ago by (@NE_Brian) in DS, News | 0 comments


The excitement and strategy of an RPG merges with the addictive replayability of a board game in this portable tournament of champions!

IRVINE, CALIFORNIA – FEBRUARY 2, 2009 – Atlus U.S.A., Inc. today invited brave adventurers in search of fame and fortune to hit the road… literally. In the RPG-board game Dokapon Journey™ for Nintendo DS™, monsters have invaded the Kingdom of Dokapon, and the King has offered his throne and the hand of his daughter to any challenger who would rise to the occasion and save the land. Alas, that kind of offer is bound to attract some very over-determined adventurers…

Alone against devilish AI, or together with up to three of your friends via single- or multi-card local wireless play, sign up to save the Kingdom and win the throne. Just make sure to sabotage the competition at every chance you get!



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