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Title: Cid and Chocobo’s Mysterious Dungeon: Maze of Time DS+
System: Nintendo DS
Genre: Dungeon RPG
Release: Fall 2008
Official Site: http://www.chocobo.com/tokiwasureds/

Title: Chocobo and the Magic Storybook – The Witch and the Girl and the Five Heroes
System: Nintendo DS
Genre: Chocobo Adventure
Release: Winter 2008
Official Site: http://www.chocobo.com/chocobo/

Source


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Barcelona, July 8, 2008 – Tighten up the gloves, throw on your headgear, personalize your fighter and… flip up your console! Discover the new features of Animal Boxing.

Animal Boxing throws a twist on everything you’ve seen so far in Nintendo DS ™. Even on your own console! With the innovative system SD (Slam Down), the player can face their animal opponents without fighting dirty and giving low blows. The Nintendo DS ™ touch screen shows the torso and face of your opponents, which is where you must strike mercilessly… but also must be attentive to the unpredictable movements of legs that let them dodge your attacks!

Animal Boxing presents up to 50 different characters against which you can measure your strength to get the champion belt of the Village. It’s time for you to know what you’re up against: animals who will come at you with different fighting styles. You better be prepared for the agile and speedy Cat, the cunningly effective Fox, the icy and unrelenting Penguin and the fearsome Rhinoceros with jackhammer fists. Prepare for a journey through new and different lands in Animal Boxing!

Flip up your console and pull out your stylus… It’s clobbering time!

The international release of Animal Boxing is slated for 2008-Q4.


Facebreaker
– “Party version of Fracebreaker,” but title is misleading (not really minigames)
– Graphics look great – art style is impressive, moves nicely
– Gameplay has a lot of promise also, but Matt wasn’t able to play it long
– Shot from the sideview, still a 3D boxing game
– Very fast, arcadey

Skate It
– Still not a lot of gameplay available in the version Matt + Daemon played
– Will be a learning curve, but it’ll be a “cool” way to play a skateboarding game – Daemon
– Programmed intuitively
– Grinding all about timing
– Visually not too impressive
– Framerate needs to be up and running – lag won’t be good for the game

DS Version of Skate It
– Developed by Exient
– Looks very, very good for the DS
– Draw all tricks on the touch screen, drawings are similar, so you might do a trick by mistake
– Looks promising

Order Up!
– Latest version more polished, somewhat enjoyable
– Kind of like Cooking Mama/Diner Dash, more control of what you’re doing
– Won’t blow anyone away, but Matt would rather play it than Cooking Mama


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Demo

Trauma Center: Under the Knife 2


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EDISON, N.J., July 7, 2008 – Majesco Entertainment Company (NASDAQ: COOL), an innovative provider of video games for the mass market, in partnership with leading developers Mistwalker and AQ Interactive, today announced premier RPG AWAY Shuffle Dungeon for Nintendo DS™. Players take control of the young hero “Sword,” the sole resident left of the once booming Webb Village, who must rescue as many kidnapped townsfolk as possible from a mysterious unknown that has been slowly “spiriting them away.” AWAY Shuffle Dungeon includes creative contributions from renowned industry visionaries: RPG creator Hironobu Sakaguchi, character designer Naoto Oshima and composer Nobuo Uematsu.

“We are very excited to be working with the collective creative talent of Hironobu Sakaguchi, Naoto Oshima and Nobuo Uematsu,” said Jesse Sutton, Chief Executive Officer, Majesco. “Their experience creating high quality, best-selling games means that AWAY will be well-positioned for success when it hits retail this fall.”

In AWAY Shuffle Dungeon, an unknown force has stripped Webb Village of its residents, and now the sole heroic survivor, Sword, must rescue the stolen villagers from the ominous dungeons as he strives to expose and defeat the mysterious thief. Sword must first collect and use various objects including musical instruments to reveal the secret dungeons where prisoners are being held. But successfully saving them is another challenge altogether given a unique timed “shuffle” mechanic that reconfigures the dungeon prisons and hurts Sword and any survivors still caught within when the time runs out. Saved villagers will lend assistance to Sword’s quest, as will the magical ‘Fupongs’ and dungeon treasure he finds that lets him shop in the village specialty stores for armor, weapons, health, medical aid and more.


Ghostlight are on their marks and set to explode out of the starting blocks with the release of International Athletics™ on the Nintendo DS™ and Sony PlayStation® Portable in August, 2008.

In an announcement that is sure to set hearts racing and adrenaline pumping, Ghostlight has confirmed that development duties will be handled by The Code Monkeys. Adrian Hirst, Development Director at Code Monkeys says; “Our goal is to create a highly realistic athletics simulator whilst maintaining a compelling pick up and play game style”

Central to the appeal of International Athletics will be the immense variety of the ten gut-busting events and the innate need of man to compete and win against his fellow man. As a single player game International Athletics will be challenging and rewarding but once taken to the multiplayer level things will really get serious with online leaderboards set to determine who the greatest virtual athlete in the world is. Both formats feature a multiplayer mode with up to 4 players going head to head.


Windy X Windam trailer

Posted on 16 years ago by (@NE_Brian) in DS, News | 0 comments


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– Confirmed for DS
– “Combination Aerial LMBS” battle system
– other characters not in battle can join battle if conditions are met
– Theme song by DEEN. Title “Towa no Ashita” or “Eien no Asu”
– developed by Team Destiny
– 2D anime art, 3D CGI
– Choose between 2D/3D cutscenes (possibly 2 retail games)

Source 1, Source 2


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“We’re excited to announce that in the recent months we have decided to reup on our contract with Activision publishing. The recently renegotiated deal may not seem like much of an impact from the outside perspective, but it has laid the ground work and kick started our future project, as well as the possibility of a unique new IP by Infinity Ward, that we’ll have complete control over. We’re excited to be working on our next project, but it’s going to be quite a while before I can share any details on exactly what that project is.” – Infinity Ward website/blog

As is the case in most of these situations, we really have no idea about any possible details about a new Infinity Ward game. Also, this means that the new title could be heading to a Nintendo platform.

Source


Some of you may recall the game ReWind, an on-rails shooter thatTwo Tribes announced a few years ago for the Nintendo DS. Information has been laying on the company’s website for years, without a single update. Just recently, however, a new press release has been sent out which seems to reveal that ReWind is still alive and kickin’. The odd thing about the whole situation though is that the press release includes no new details about the game. Generally speaking, press releases are meant to discuss the features/gameplay elements of the title, yet Two Tribes has not done so with its latest press release.

Source



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