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General Nintendo

EA CONFIRMS DEVELOPMENT OF ACTION-PACKED G.I. JOE® VIDEO GAME INSPIRED BY UPCOMING FILM FROM PARAMOUNT PICTURES, SPYGLASS ENTERTAINMENT AND HASBRO
G.I. JOE Set to Invade All Major Video Game Platforms in Summer 2009
Guildford, UK 11th February 2009 – Electronic Arts Inc. (NASDAQ: ERTS) today announced that development is underway to bring Hasbro’s legendary G.I. JOE® brand to all major console and handheld gaming platforms in summer 2009 to coincide with the theatrical release of the G.I. JOE: THE RISE OF COBRA live-action movie from Paramount Pictures and Spyglass Entertainment, in association with Hasbro, which opens in theaters 7th August 2009. EA will unveil a “first look” of the G.I. JOE® video game at Hasbro’s Showroom at Toy Fair on 15th -17th February, 2009 in New York City.

“As Hasbro and Paramount Pictures reignite the G.I. JOE® property this year with an all-new toy line and film, EA is excited to play a major role in bringing this icon of pop culture history to a new generation of enthusiasts through interactive gaming,” said Chip Lange, General Manager and Vice President of EA Hasbro. “G.I. JOE® offers exceptionally rich storylines and a cast of characters that lends itself incredibly well to creating an over-the-top action adventure video game that will thrill gamers as well as G.I. JOE® fans.”


– Nu Metro Interactive confirmed as distribution partner –
London 11 February, 2009 – Capcom today announced that it has appointed Nu Metro Interactive as the sole distributor of its titles in South Africa. The agreement is effective immediately and will see Nu Metro Interactive be responsible for the distribution, sales and marketing for Capcom’s releases in this territory.

Nu Metro Interactive will launch the distribution relationship with the highly anticipated Street Fighter™IV and Resident Evil™ 5 which are scheduled for release for both Sony Computer Entertainment’s PLAYSTATION®3 (PS3™) and the Xbox 360™ video game and entertainment system from Microsoft on February 20th and March 13th respectively and Dead Rising™: Chop Till You Drop due for release for the Nintendo Wii on February 27th. In addition Nu Metro Interactive will also handle distribution for MotoGP™ on the Nintendo Wii and Neopets® Puzzle Adventure scheduled for release on the Nintendo Wii and DS plus PC platforms.


The Official Nintendo Magazine has notified its readers that the next issue will release slightly behind schedule. The delay comes from what the magazine describes as “great exclusive content.” The word on the street is that the magazine could have scored something big for its latest issue, but that remains to be seen. I suppose we’ll find out what this exclusive content is in a few short weeks.

The full email body can be read below:

“This is a courtesy email just to let you know that you will be receiving your next issue of Official Nintendo Magazine on or around the 14th February. The delay is due to some great exclusive content that has resulted in us having to send out your subscription copy slightly later than planned.”


A few weeks ago, rumors surfaced that Mario & Sonic were heading back to the Olympics for a Winter edition. While SEGA is still offering the “no comment” response when asked about the game, director of licensing, Dennis Kim confirmed that a sequel is in the works.

Kim says that is is unsure which sports will be playable, but he is hoping that the sequel will sell as well as the original.

“Last year, 2008, they had a very successful game using Mario and Sonic at the Beijing Games, as well as a multi-sport simulation type of game. That’s what’s being discussed and planned for Vancouver. We are feeling optimistic about sales because of the Beijing experience.” The Province reports that “Sega will also produce a simulation game with more realistic portrayals of athletes and venues.”

Source 1, Source 2


“As for Nintendo Power magazine, it has contributed greatly so far in selling NES and SNES, which Nintendo had to start from scratch in the U.S. Back then, publishing and distributing a monthly magazine was the most practical way to connect consumers and manufacturers. Now we have a much higher frequency of connecting with consumers online than traditional print publications. Online also has an advantage with lower cost and speed. As so many media are shifting from print to online, we also wanted to shift how we primarily connect with our consumers, and going from our paper publication, Nintendo Power, to online as the center of our message delivery efforts to our consumers. Part of the team that moved to New York included Nintendo’s web content team, and they are working with an increased number of staff.” – Satoru Iwata

Source


If there’s one thing that most Sonic fans can agree upon, it’s that creating a completely 2D Sonic might be best for the direction of the series. Tetsu Katano, who has been busy directing Sonic and the Black Knight, recently spoke about a 2D Sonic game. When asked if a pure 2D Sonic experience is being made in a video interview, Katano said, “Obviously we do like to target the core users of Sonic games, but it’s still under discussion so I can’t say a lot about it.” Though Katano was unwilling to confirm anything outright, fans of Sonic who believe the series should be left in 2D can hold on to the words that a pure 2D game is “under discussion.”

Meanwhile, Yuji Naka also spoke in the same interview and provided a few tidbits: More “Let’s” games might be created depending on the sales of Let’s Tap, Prope is looking into the functionality of Wii MotionPlus, and that the company is open to developing games with new types of characters.


Co-Creator of LittleBigPlanet Rounds Out This Year’s Impressive Program

CALABASAS, Calif. – February 5, 2009 – The Academy of Interactive Arts & Sciences® (AIAS) today announced that Alex Evans, co-founder and co-creator of Interactive Achievement Award-nominated LittleBigPlanet, will speak at the 2009 D.I.C.E. (Design, Innovate, Communicate, Entertain) Summit®. The event will be held at the Red Rock Resort in Las Vegas, February 17-20, 2009 and feature a line-up of industry leaders, visionaries and decision makers that are shaping the future of interactive entertainment.

Alex Evans’ company, Media Molecule, is best described as a long running social/game-design/ production experiment and as such, there were a number of conscious and unconscious choices that shaped the creation of Little Big Planet and the team that made it.


Three Months Ended 12/31/08

Net Sales – $357,310 [compared to $509,609 three months ended 12/31/07]
Net Income (loss) – $(191,754) [compared to $15,507 three months ended 12/31/07]

Nine Months Ended 12/31/08

Net Sales – $659,704 [compared to $843,443 nine months ended 12/31/07]
Net Income (loss) – $(334,238) [compared to $(806) nine months ended 12/31/07]

For the three months ended December 31, 2008, THQ reported net sales of $357.3 million. On a non-GAAP basis, the company reported fiscal 2009 third quarter net sales of $385.6 million. A year ago, the company reported net sales of $509.6 million, for both GAAP and non-GAAP comparison purposes.


Hoffman Estates, IL – February 03, 2009 – High Voltage Software, Inc. today unveiled its new Web site, located at www.high-voltage.com. The site, which features a brand new interface and content, lets users find information about current HVS titles, upcoming games, job opportunities, and much more.

To celebrate the company’s 16th year of game development, the Web site will feature a T-shirt giveaway contest, with 16 new winners announced each month. There will also be one giveaway of a Nintendo Wii console.



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