Media Create software sales (7/22 – 7/28) – Top 50
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, DS, News, Wii, Wii U | 1 Comment
01./00. [3DS] Phoenix Wright: Ace Attorney – Dual Destinies
02./00. [PS3] Dragon’s Crown
03./00. [PSV] Dragon’s Crown
04./00. [PS3] The Witch and the Hundred Knights #
05./01. [3DS] Mario & Luigi: Dream Team #
06./05. [3DS] Friend Collection: New Life #
07./02. [3DS] Youkai Watch
08./00. [3DS] Fantasy Life: Link!
09./00. [WIU] LEGO City Undercover
10./03. [WIU] Pikmin 3
11./06. [PS3] Earth Defense Force 2025
12./04. [3DS] Little Battlers eXperience W: Ultra Custom
13./11. [3DS] Animal Crossing: New Leaf #
14./10. [3DS] Donkey Kong Country Returns 3D
15./00. [PSP] Toki no Kizuna: Hanayui Tsuzuri
16./00. [3DS] Hoppechan: Tsukutte! Asonde! Punipuni Town!!
17./07. [PSV] Toukiden #
18./12. [3DS] Luigi’s Mansion: Dark Moon
19./14. [PSP] Dangan-Ronpa (PSP the Best) #
20./09. [PSP] Toukiden
Company behind Wii U eDRAM shutting down plants in the future
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U | 1 Comment
Renesas Electronics is heavily involved with a crucial hardware part for Wii U. And just a couple of days ago, the company announced plans to shut down (within the next 2-3 years) four semiconductor plants – one of which specifically handles the console’s DRAM embedded within the CPU.
You can probably guess why this could be an issue for Wii U. Nintendo officials say that near-term production will not be affected, so there’s no reason to panic for now.
Assassin’s Creed IV to be less cinematic, game length
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U | 1 Comment
@Arun_1910 less cinematic, a lot more story is told in the gameplay
— Ashraf Ismail (@AshrafAIsmail) July 28, 2013
@micscofield1092 the main story is 15h -20h. To explore an do everything in the world it's closer to 60h – 80h
— Ashraf Ismail (@AshrafAIsmail) July 27, 2013
On Twitter, Assassin’s Creed IV game director Ashraf Ismail commented on a couple of important topics.
First, when it comes to cinematics, Ismail said that the new game will tell its story through gameplay more than before. The tweet came in response to a fan who felt that Assassin’s Creed III relied on cutscenes too much.
Ismail also tackled a question regarding Assassin’s Creed IV’s length. It will take players 15-20 hours to complete, but to see and do everything, you’ll need to spend roughly 60-80 hours on the game.
Sonic Lost World’s “Desert Ruins” and “Silent Forest” areas shown in new video
Posted on 11 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
New footage from Sonic Lost World was shown during a live-stream from the Summer of Sonic event. You can find it above.
[Feature] Eggbusters – DuckTales
Posted on 11 years ago by Austin(@NE_Austin) in Eggbusters, Features, Videos | 1 Comment
Sorry, I’m in a big rush this weekend! Here’s the nest episode of Eggbusters, all about DuckTales! An NES classic to be sure, but one I never really played as a kid. Weird, eh?
Enjoy!
Hometown Story screenshots
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, Screenshots | 0 comments
Splinter Cell: Blacklist won’t have offline co-op, GamePad talk, DLC confirmed
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U | 3 Comments
Ubisoft Shanghai producer Liu Jun recently shed some light on the Wii U version of Splinter Cell: Blacklist. Topics include offline co-op, GamePad usage, DLC support, and more.
Read on below for a few excerpts. The full interview can be found over at Nintendo Life.
Call of Duty: Ghosts “squad” gameplay teased
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Mark Rubin, executive producer over at Infinity Ward, shared a much-too-short clip on Twitter teasing “squad” gameplay for Call of Duty: Ghosts. It only lasts seven seconds, but we do get a brief look at “online play” and “options” menus. There’s also something labeled “Squads” at the top of the screen.
We should be hearing more during the Call of Duty: Ghosts multiplayer reveal later this month.
Nintendo gives insight into its games development, how ideas are fostered
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News, Podcast Stories | 5 Comments
How do new projects inside Nintendo begin? How are new ideas fostered? Company officials gave an inside look of sorts through an explanation provided to SAIPO:
“In software development, there’s no proposal to the actual company. At first, 2-3 people bring the idea to the table, and then actually write the program and build a prototype game. As the project moves forward, more people are hired, and the game gradually takes shape. In the end, the team will end up between 30-50 people, and if it is a large title, it can get up to 70 people.”
For Japanese manufacturers, elements such as the suggested retail price, date, overview, expected costs, and making a proposal describing the workforce along with other items are what leads to approval for the beginning of development. When it comes to Nintendo, however, there is no proposal to stop the ability to develop freely. Employees can actually build a prototype, and as long as the game is interesting, it has a shot at getting the green light.
Mid-level executives from Nintendo also said:
“We don’t have a concept of ‘continually getting better and better’ within the company, because this doesn’t apply to making new things. We don’t mission statement, motto, or song to support this thinking either. We are just a company that is blind to this idea.”
Also worth noting, the privileges of the development team are rather large – even if the president has a chance to intervene, he doesn’t do so often. As an example, some consoles such as the Nintendo 64 didn’t sell particularly well, but from possible failure, there is a simple corporate thinking of always being able to challenge the situation.