Pro Evolution Soccer 2011 on Nintendo 3DS kicks off March 25th
Posted on 14 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
I have a feeling there’s some sort of mistake here… Or, something somewhat strange going ono! The 3DS is, of course, launching in March 27th in North America, not March 25th. And, generally, third-party games release on Tuesdays (except for system launches). I don’t know why PES 2011 would come out two days earlier than the 3DS, but we’ll see what happens. Perhaps I’m over-analyzing things!
KONAMI today revealed that Pro Evolution Soccer 2011 3D (PES 2011 3D) will be released alongside the Nintendo 3DS on March 25th across North America, and is a truly immersive soccer title for the new format. The new game retains the Pro Evolution Soccer series’ acclaimed level of control and realism, but the 3D imaging capabilities of the Nintendo 3DS enhance the experience by giving real depth to its many searching passes, long crosses, and interplay of passes.
PES 2011 3D puts you at the heart of every pass, through-ball and shot, with its unique ‘Player’ camera shadowing the user’s every movement, right in the middle of the unfolding match. Thus, players can see their teammates making runs in the channels and moving into space, meaning PES 2011 3D makes the player an integral part of a successful team. Using the 3D capabilities of the Nintendo 3DS, the camera views also allow the user to visually ascertain how far away a teammate is, which allows for more instinctive long passes and dynamic movement.
Pro Baseball Famista 2011 details
Posted on 14 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
– Cameos: Idolmaster’s Haruka, Chihaya and Maki, God Eater’s Shio, Tekken’s Heihachi
– A jet from Ace Combat may be in the game
– More cameos from Taiko Drum Master, Soul Calibur, Xenosaga and Mr. Driller
– Namco Bandai recreating the special forms and gestures of players
– Real bats and gloves recreated as well
– Dream Pennant mode set up like a board game
– Different events in the mode
– Play matches as well based on where you land on the board
– Spaces on the board for training your players and shopping for player cards
Gundam The 3D Battle screenshots
Posted on 14 years ago by Brian(@NE_Brian) in 3DS, Screenshots | 0 comments
Dead or Alive: Dimensions details
Posted on 14 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
– Collect character figures
– Use the figures for 3D photo shots
– Set up figures against a background
– Use virtual camera to make 3D photos
– Photos are saved to an album
– Over 1,000 figure variations
– Figures have differences in poses, clothing
– Figures are very detailed
– Make precise on-the-spot adjustments when taking a photo
– Move the camera around
– Rotate the figure with the d-pad
– Change focus point with the analogue slider
– Zoom in and out with X and Y
– Toggle the camera finder display
– Take a photo with R
– See your photos in the 3D Photo Album
– Date and photographer information can be accessed from the album
– Delete any photo
– Latest roster lineup: Brad Wong, Gen Fu, Jann Lee, Lei Fang, Tina, Eliot, La Mariposa and Kokoro
– Latest stage lineup: Bio Lab, Hall and Helipad stages, Metroid Other M ti-up stage
Tales of the Abyss screenshots/art
Posted on 14 years ago by Brian(@NE_Brian) in 3DS, Screenshots | 0 comments
Tales of the Abyss details
Posted on 14 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
– Characters/backgrounds/other art elements haven’t been changed much from the PS2 version
– Improved load times
– All character voices intact
– Game is based off the PS2’s US version
– Some new elements
– Team is being careful not to add in too much
– Will have the same feel of play control as the PS2 version more or less
– Events are wide screen
– 3D battles
High Voltage: 3DS more powerful than Wii in some ways, studio working on different ideas
Posted on 14 years ago by Brian(@NE_Brian) in 3DS, News, Wii | 0 comments
This information comes from High Voltage’s Matt Corso…
“In some ways, it’s even more powerful than the Wii. The amount of power dedicated to the small screen opens a lot of possibilities, and the shading and texture ability is superior.”
This information comes from High Voltage’s Keith Hladik…
“…From our internal testing we have been incredibly surprised at what the little system can do. From a strictly visual point-of-view, it is impressive. We are able to pull off many advanced lighting and texture techniques much more easily than on the Wii. That doesn’t mean that there isn’t a cost to doing them, only that they can be done more easily. We do have 3DS kits, we are working on a number of different ideas, and we are definitely excited about what this system means to the industry.”
We know that High Voltage is working on a shooter for the 3DS – which will most likely end up as a Conduit game. I’m sure the company will have other projects to unveil in the future as well.