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3DS

– Receive Figure Points for each round you win when playing standard fighting modes
– Use the points to play Figure Slots
– Figure Slots will give you figures
– Press the PUSH button on the touch screen to start the Figure Slot machine, stop with STOP
– Exchange 3DS Game Coins to obtain Figure Points as well
– One Game Coin appears to be a couple of hundred Figure Points
– Also get figures through Figure Trade
– Connect to friends through wireless to trade figures
– Check figures stats ahead of time
– Figures you’ve gathered will show up in the Figure Album
– Can see figures close up, view their parameters including HP, level, AT
– Multiple figure slots for each character
– Figures vary in level
– Rare figures have higher levels
– Simulation Battle mode uses StreetPass for figure fights automatically
– Need to make a team of five figures before playing
– Total level of your team members must be 20 or less
– Distribute a preset quantity of points between your fighters’ Power, Defense, Speed parameters after making a team
– These points add to the values that are set in advance from the figure’s level

Thanks to Thomas N for the tip!

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Last week, Satoru Iwata shared some interesting information about Zelda, 3DS system updates, and more at the company’s latest investor briefing. That wasn’t all the Nintendo president had to discusssed, though. Here’s what else he had to say:

– Nintendo believes the pack-in software for the 3DS is the equivalent of Wii Sports
– Nintendo is only releasing nintendogs + cats at launch to make way for third-parties
– Other software was finished before nintendogs + cats, but expect these titles to be released later
– Additional software hasn’t been announced, will be released this year
– Not as easy to get third-party support in the West because handhelds are downplayed
– Iwata feels that this importance will rise
– Nintendo will be looking to see how the West responds to 3DS and NGP

Thanks to Harry for the tip!

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We posted some of these images yesterday, though they’re all without a watermark now. Make sure to check out the latest information about Kingdom Hearts 3D here.


– Game’s title doesn’t include 3D when you include the “Dream Drop Distance” subtitle
– Nomura admitted that Sora’s actions in the first trailer look like actions during his form changes from Kingdom Hearts 2
– The team wants players to experience dynamic form change-like actions even as normal actions
– Nomura assures that, although some of the actions look difficult to control, the team will make the game so that they will be easy to control in the end
– Character switching system is automatic because the team is using the system for “surprise”
– Nomura thinks there will be a rise in thrills because the feeling of security players have will be taken away when reaching a certain point
– Players will be able to develop their own strategies for how to progress according to their expectations
– Sora and Riku visit the same worlds, but in different orders
– Sora and Riku are not in the same place
– The trailer showed the two in the same place, but this is rare
– Nomura believes the new system for Sora/Riku having different actions and control methods is like the same level as how in Kingdom Hearts Chain of Memories Sora’s card deck could be freely set while Riku used a preset deck
– Sora/Riku art piece was made with Disney anime packaging in mind
– Nomura hasn’t drawn anything for Kingdom Hearts 3D specifically yet
– Nomura considering changing Sora and Riku’s clothing
– Nomura feels that players may think 3D is a remake if the two characters show up in the same clothing
– The two are in their original clothing for the sake of the story
– Nomura is considering having Sora/Riku appear in their current clothing at the start of the game, and change midway through

Thanks to Thomas N for the tip!

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