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Game developer Peter Molyneux took some time with GamesIndustry International the other day all about Nintendo, and he outlined some of the things he feels the company is doing right, as well as some of the things they’re doing wrong.


“What Miyamoto says defines things in this industry. What I say just upsets people. When Nintendo is making truly world-changing hardware, I totally see his point. But I do wonder about the Wii U – it seemed to be a kind of reaction to SmartGlass. And it’s very chunky, doesn’t really feel like it’s cutting edge. That’s when we start saying, ‘Why not spend some of your unbelievable talent on these devices?’ Because there’s a billion people out there [points to iPad].

You know what Nintendo did – this is a fascinating thing – Nintendo created gamers by the software they made. They created millions of gamers with Donkey Kong and Mario – they were the birth of gamers. That exact same thing is happening on this platform today. Millions of new gamers are being created almost every month, and they’re being created with titles not from Nintendo, not from Microsoft, not from Sony, not even necessarily from Activision or EA. They’re being created by companies like Supercell and Rovio. They’re the ones that are bringing and creating new gamers. And now there are millions of people interacting with franchises, which Nintendo won’t even touch, which seems a shame to me because Nintendo are brilliant about bringing people into the industry, and I think their hardware is starting to get in the way of that.

I caveat all of this by saying that they are a factor more intelligent than I am, and they’ve probably got a plan, and you should never underestimate Nintendo. We’ll probably be sitting here in a couple years saying, ‘Oh that’s what they were doing’.”

– Peter Molyneux


I must admit, sometimes I feel the same way as Molyneux! Occasionally it feels like Nintendo is using their hardware in ways that are simply “different” rather than “better”, which isn’t inherently a bad thing, but perhaps their focus could be better shifted to incremental improvements to gaming while bringing in more people with games themselves.

That being said, I think the Wii U is a perfect example of an incremental improvement, rather than something different for the sake of different’s sake. I have a feeling Peter disagrees with me on that point! And he also said that the Wii U is a reaction to Microsoft’s SmartGlass, which is somewhat troubling and shows that perhaps he isn’t paying as close attention to the timeline of the industry as he should be!

Via NintendoLife


Shigeru Miyamoto has weighed in a number of prominent topics, including always-online, the need to make creative games in the wake of more powerful systems, price comparisons of Wii U’s competitors, and the possible return of the toon-shading style introduced with The Legend of Zelda: The Wind Waker.

Head past the break for Miyamoto’s comments.


Yet another interview with Nintendo of America president Reggie Fils-Aime has gone live. This time, MTV Multiplayer sat down with the bigwig to discuss working with indies, the recent success of 3DS, some of the ideas/origins behind New Super Luigi U, and more.

For Reggie’s full comments, read on below.


Rayman Legends originally started out as a Wii U exclusive. But when the platformer launches later this summer, it will be coming to four different systems.

Ubisoft CEO Yves Guillemot explained to GamesBeat that the company was concerned about potentially poor sales on Wii U. Guillemot said, “we didn’t want those creators to wind up in a position where even after making a fantastic game, they didn’t sell well enough.” In order to make additional versions and improve the Wii U version, Ubisoft made the decision to push the game’s release back.


StreetPass Squad footage

Posted on 12 years ago by (@NE_Brian) in 3DS, Videos | 0 comments




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