Rock Band Music Store update next week (5/8/12)
Posted on 13 years ago by Brian(@NE_Brian) in News, Videos, Wii | 0 comments
Cambridge, Mass. – May 4th, 2012– Harmonix today announced that three tracks from Rage Against the Machine are headed to the Rock Band ™Music Store of downloadable content for the Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system and Wii™.
Rock Band provides the deepest and best selection of artists, songs and albums through the Rock Band music platform, which features more than 1,400 artists and more than 3,500* tracks via disc and download purchase (complete list of tracks at www.rockband.com/songs). Rock Band’s gigantic music library dwarfs that of any other rhythm video game on the market. More than 100 million songs have been sold through the Rock Band Music Store since its launch on Nov. 20, 2007.
Tracks downloaded from the Rock Band Music Store are compatible with the award-winning full-band Rock Band 3 experience, as well as the upcoming controller-based Rock Band Blitz, coming summer of 2012 for Xbox LIVE® Arcade and PlayStation®Network!
Rock Band DLC Additions for Xbox 360 Wii and PlayStation®3 system
Nnooo’s abandoned project, “Blast”
Posted on 13 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
Nnooo’s first WiiWare project wasn’t Pop. Prior to this, the studio was considering an idea for a game titled “Blast”. Although it was up and running, Nnooo felt “it was proving too big a game for two people to achieve”.
Blast was shelved, but Nnooo’s Nic Watt told ONM that the studio would be interested in revisiting the project.
According to Watt:
“We were working on a title before Pop called Blast that we had running, but it was proving too big a game for two people to achieve, so we decided to focus on something smaller for the WiiWare launch. We hope to return to Blast sometime in the future.”
Miyamoto: 3D vision not as “extraordinary” as it once was
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
When Nintendo unveiled the 3DS, the system’s 3D effect was all that anyone could talk about, including the Big N. It was the selling point for the system – the new, big feature.
More than a year later following the 3DS’ launch, Shigeru Miyamoto doesn’t see 3D vision as being “extraordinary” as it once was since it “is something more commonplace”.
Miyamoto said the following in a new EDGE interview:
“I think when we started off, we were focussing a lot on the 3D stereoscopic display, on using that effect. And I think [for that] both users who [were] playing the software and us creating the software, [it] was a very central point.
“Looking back one year, now we’ve realised that 3D vision is something more commonplace, not extraordinary; we’ve come to a more natural, easier approach to 3D vision.
“We’ve transitioned to use it when it’s appropriate and maybe not use it when it’s not necessary. In that respect, we’ve come to a move natural way of dealing with 3D.”
A little bit of Sonic & All-Stars Racing Transformed footage
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, Videos | 0 comments
Miyamoto praises Vita hardware, says it needs games
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News | 0 comments
What does Nintendo’s Shigeru Miyamoto think about Sony’s PlayStation Vita? Miyamoto was asked for this thoughts about the system recently, but only offered a succinct comment.
Nonetheless, Miyamoto did praise the hardware behind the Vita. Although he called it “a very hi-spec machine”, he believes it could use more quality games.
In an interview with EDGE, Miyamoto told the magazine:
“It’s obviously a very hi-spec machine, and you can do lots of things with it. But I don’t really see the combination of software and hardware that really makes a very strong product.”
Miyamoto later drew parallels to the launch of the 3DS, which lacked must-have software at launch:
“When we launched the 3DS hardware we didn’t have Super Mario 3D Land, we didn’t have Mario Kart 7, we didn’t have Kid Icarus: Uprising. We were striving to have all of these ready for the launch, but we weren’t able to deliver them at that time.
“We were kind of hoping that people would, nevertheless, buy into the product, find 3DS hardware promising, but looking back we have to say we realise the key software was missing when we launched the hardware.”
EDGE review scores – June 2012
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
The latest EDGE review scores are as follows:
Dragons Dogma – 7
Fez – 9
Awesomenauts – 8
Tribes: Ascend – 9
Prototype 2 – 8
Fable Heroes – 6
Skullgirls – 7
Botanicula – 7
The Splatters – 8
Fibble – Flick ‘n’ Roll – 5
Mario Tennis Open – 7
Thanks to joclo for the tip.
Mario Tennis Open screenshots
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, Screenshots | 0 comments
Analyst April 2012 NPD prediction: Xenoblade the third best-selling game
Posted on 13 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
Next week’s NPD report could bring along encouraging first month results for Xenoblade Chronicles. Analyst firm PiperJaffray has made some forecasts about the upcoming data, including a prediction that the epic RPG was the third best-selling game in the U.S. last month. If this turns out to be true, I’m sure Nintendo would be more than happy with Xenoblade’s performance in North America thus far.
SEGA confirms more Virtual Console Arcade games for May 10
Posted on 13 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
Super Hang-On was just a taste of the Virtual Console Arcade goodness coming our way.
Next week, SEGA’s Wonder Boy in Monster Land and Monster World IV will be hitting the Wii Shop Channel. Each title will be available for 900 points.
This is the first time Monster World IV will be released outside of Japan.
So yes, two Virtual Console Wii games in the same week. When was the last time that happened?!