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London (15th July 2009) – Square Enix Ltd., the publisher of Square Enix� interactive entertainment products in Europe and other PAL territories, today announces that FINAL FANTASY® CRYSTAL CHRONICLES®: My Life as a Darklord™ will be available exclusively for WiiWare™ on July 17th, 2009.

FINAL FANTASY CRYSTAL CHRONICLES: My Life as a Darklord turns the tables on players by challenging them to take on the role of the villain. As the daughter of the newly appointed Darklord, with a mission to take over the world, players must strategically place monsters and traps inside their tower to ward off invading adventurers. With this follow-up to the kingdom-building simulation FINAL FANTASY CRYSTAL CHRONICLES: My Life as a King®, Wii™ users can now enjoy the FINAL FANTASY CRYSTAL CHRONICLES world from an entirely new point of view!


Gothenburg, Sweden (July 15th, 2009) – Legendo Entertainment today announced a July 31st European and Australian release date for The Three Musketeers: One for All! for WiiWare™. The game will be priced at 900 Wii Points™ and will be available in English, German, Spanish, Italian and French languages. The localized titles will be released under the names The Three Musketeers: One for all! (English), Die Drei Musketiere: Einer für alle! (German), Los Tres Mosqueteros: ¡Uno para todos! (Spanish), I Tre Moschettieri: Uno per tutti! (Italian), Les Trois Mousquetaires: Un pour tous! (French).

Until today the much-loved sword-swinging platform adventure inspired by Alexandre Dumas’ classic novel has only been available on the PC. The Three Musketeers: One for All! has been specially revamped for Wii™ to provide players with more fun and interaction as they launch sword attacks and control the game’s hero with the Wii Remote™ and Nunchuk™.


It has been known for some time now that Factor 5 is developing a title for the Wii. Certainly many gamers are aware of the Kid Icarus revival rumors. As far as concrete revelations go though, CEO of Factor 5 GmbH Germany, Achim Moller, shared that the company was creating a new Wii game through his LinkedIn profile. Interestingly, someone discovered that Moller updated his profile slightly and it now states that Factor 5 has “multiple unannounced” Wii games and are listed for 2009. While I’m personally not too sure that these projects would be released this year, perhaps we could hear news sometime in the next few months? E3 would have been an optimal time to make an announcement, but we all know that there were no Factor 5 titles at the convention.

Source 1, Source 2


BEAVER DEFENSE and MOBILE MAYHEM have a new online home

New York, New York, July 14, 2009 – Vogster Entertainment, an international innovator in video game design and content, today unveiled a new online destination for fans of their upcoming ROBOCALYPSE games. Gamers looking for more information about ROBOCALYPSE – BEAVER DEFENSE (WiiWare™) and ROBOCALYPSE – MOBILE MAYHEM (iPhone), can visit www.robocalypse.com and discover a wealth of game information, artwork and images from both titles.

Visit the Robocalypse official site:
http://www.robocalypse.com

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Incoming! gameplay video

Posted on 15 years ago by (@NE_Brian) in DS, News, Wii | 0 comments

Thanks to _Contra_ for the news tip!


While it may only be a new coat of paint on an old system, it’d be hard to deny that the re-coloration of the Wii makes it look a little more like a big boy system. In addition to just the new colors, however, the system will come with a brand new box to boot! Check it out:

blackwii0714

Source


Game developer BioWare, well known for their work on the KOTOR and Mass Effect series, have delved a bit into their stance as far as the Wii goes in a recent interview with CVG. Nothing concrete has been confirmed, but they certainly didn’t throw the possibility out the window just yet.

CVG: There’s always talk of you guys being interested in the Wii. Why hasn’t a Wii game from BioWare come into fruition yet considering the Wii’s been massively successful for a fair while now?

Zeschuk: I think… we’re a little slow. No, I mean, the challenge for us has been figuring out what would be the best possible BioWare experience to deliver on the platform. We’ve done a lot of platform exploration – we’ve done our first iPhone game and we’ve done DS, so we’re always looking at platforms. But what’s been hard for us and the Wii is figuring out how to best match the kind of games that we make with the Wii experience.

The optimum Wii experience is a game where four people sit together on a couch and play. We’ve done multiplayer stuff in the past, but our optimal product always engages a player on an emotional level. I’m sure there’s ways to do that on the Wii, but we just haven’t figured that out yet. Once we do that we could very well do something on it.

CVG: So you’re still thinking about it, but you’ve got nothing solid in the pipeline for Wii?

Zeschuk: We’re not specifically developing a bunch of stuff, we’ve just been thinking about it and exploring it, and thinking about Natal as well. When we do act on a platform we really do get behind it, and so we’re really just sitting back right now and figuring things out.

Source



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