Children of Morta update out now on Switch (version 1.0.9), patch notes
Children of Morta was recently updated on Switch. All players can access version 1.0.9.
Along with improved performance, the update contains a ton of different fixes. Continue on below for the full patch notes.
– Fixed audio looping issue
– Fixed a few instances where Mark could have stuck behind walls (especially during Forest boss fight)
– Progression blocker in some instances after defeating the final boss in the Story mode and Family Trials (insane difficulty) is now fixed
– Fixed the occasional progression blocker during Ferocious Slayer objective
– Portal may appear behind the closed door after completing the Cleansing Guardian objective
– Two or more of the same divine graces could be obtained
– Fixed Kevin’s “Deadly Storm” talent not working as intended
– Fixed Mark’s “Swirling Staff” skill not working as intended
– Fixed the issue where it sometimes was not possible to interact with a shopkeeper due to items piling up
– Fixed the issue that could cause characters to become invisible in local coop because of Unstable Relic
– Fixed the issue where Revive prompt could be randomly shown in local coop
– Fixed the issue with traps spawning inside objects in Desert biome
– Fixed the issue with trap relics causing incorrect kill streak numbers
– Fixed the issue with pressure plates not working as intended during memory puzzle
– Improved performance throughout all consoles
– Minor bug fixes to improve the stability and overall experience