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Choice Provisions shares more Runner3 details

Posted on March 6, 2018 by (@tylerlelliott) in News, Switch

Choice Provisions published another blog post for Runner3 today. For the latest entry, the developer compares Runner3 with its predecessors.

Here’s the full breakdown:

One of the first things we agreed on was designing the game so it offered a constant change of scenery for the player. Runner3 consists of three main worlds, but the levels contained within those worlds tend to vary quite a bit from one another. There’s a level in Foodland that takes place inside of a fridge, for example, and another that takes place inside a cheddar cave (good luck figuring out what that looks like). Then there’s Spookyland, where you’ll be running your way through areas like a creepy, doll-filled valley or a decrepit building filled with spooky textbooks and even spookier owls. Trust us when we say you’ll never be able to predict the many sights you’ll see in Runner3.

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We also diversified the moveset of the Commanders and their friends, from the double-jump and ground pound to vehicle sections (including a flying eggplant!) and all-new dance moves added to their arsenal. These extras allow the player a little more freedom in terms of how they play the game, and it’s been interesting to see the different playstyles we’ve all developed around the office. Each of us has our own approach to it!

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Speaking of playing differently (like that segue?), every level in Runner3 allows the player to take the “Gold Path” or the “Gem Path,” with the option to switch between them as you progress. Those who take the Gold Path will be treated to a more traditional RUNNER level, while those craving a more challenging experience will want to take the Gem Path. Gems, a new type of collectible, are considered the premium currency in the game. They disappear once you collect them, and can be used to purchase most of the juiciest items in the item shop. Which brings me to my next “item”…

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Runner3 will have a fully featured item shop, consisting of costumes, accessories and what are likely the goofiest capes to ever appear in a video game. Everything in the shop can be purchased using gold and gems, which is my roundabout way of saying there will be no in-game purchases in Runner3. Keep your stinkin’ money!

And while not technically a new addition, it would be wrong of me to not discuss the Retro Challenges of Runner3. As is customary in the RUNNER series, every level in the game contains a hidden Retro Challenge somewhere within it. No surprises so far, right? Well, the Retro Challenges of Runner3 feature a pretty big series first: You have free movement! In the style of more traditional platformers, players will be able to freely control CommanderVideo. Want him to run left? Go for it! Think he should be heading right? Not a problem! It’s a brand new world filled with brand new possibilities.

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I could talk your ear off about the new playable characters, the unlockable puppet shows (narrated by Charles Martinet!) and the many other new additions to the game. But I’ve taken up enough of your time as it is, so I’d like to conclude by talking about one more item: Hero Quests. Hero Quests are optional quests where the player is tasked with assisting characters in the world of Runner3. Sir Strömming, for example, needs you to bring him three salmonberries so that he can make his famous Stargazy Pies. Help him, and you’ll unlock a new playable character in the game. Don’t help him, and that’s alright, too! The choice is entirely yours.

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