Clea update out now on Switch (version 1.5), patch notes
A substantial update is out now for Clea, a jump scare free, skill-based survival horror adventure. Sekai Games and InvertMouse have brought the game up to version 1.5.
The update includes four new costumes, visual fixes, gameplay and performance upgrades, and more. We have the full patch notes below.
New Costumes
- Four new costumes have been added to the game, unlocked by default!
- Halloween: A costume based on the beloved holiday, with a cute pumpkin lantern!
- Len of Ne No Kami: Kuro Iroduku Yomiji’s fantastic heroine gets her own costume!
- 16-Bit: Our Discord community dress! We held an event where 16 chaos/chaos+ completionists were asked to let their presence be known. Our mighty 16 rocked up, so as promised, the 16-bit dress is now unlocked.
- Rain: This rain dress warrants an official spot by my books. Enjoy!
Additional changes
- Lighting fixes across the campaign. Many light sources were far too bright in retrospect, now that I have the experience built from Clea 2’s development.
- Fixed an extremely rare bug where, after you peek left/right, your character could be stuck walking in place.
- The UI used to look slightly wonky on higher resolutions (as you approach 4K). Some buttons would be too big, or the text would be too small, etc.. This is no longer the case.
Enemy Updates
- Enemies’ hearing and sight ranges (when in close proximity) will now vary based on difficulty.
- Subtle AI tweaks to grant players more breathing space on lower difficulties.
- The final enemy now seeks the player more reliably, in exchange for a reduced vision range (as per design)
- Some enemies are no longer invisible on invisible mode, but they are still harder to see (removed light source)
- Fixed a bug where, if you returned from the cells and headed right, you could find an enemy who failed to activate (and be frozen in place)
Gameplay balances
- Clea’s base speed increased by 0.5. When you return to Clea 1 after Clea 2 (featuring Florine), Clea’s movement speed can feel like a slog.
- Difficulty balanced in chapter two.
Visual fixes
- Fixes some areas where your lantern can pop slightly through the side walls.
- Fixed minor visual glitch on top of the lantern with the Invisibility Cloak.
- Fixed minor visual glitch on the x-shaped key piece.
- An assortment of other minor fixes. For instance, a cake floating a single pixel above a table in chapter 4.
Bug fixes
- Removed an exploit where, if you cancel out the upgrades pop up then immediately pick an option, you can re-use the same crystal ball to obtain all available upgrades.
- Removed a bug where, if you spammed confirm while saving (with infinite saves off), the save could cost you multiple candles.
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