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Cosmochoria’s Wii U version put on hold

Posted on February 13, 2015 by (@NE_Brian) in News, Wii U eShop

The Wii U version of Cosmochoria is in serious trouble. In a Kickstarter update, creator Nate Schmold explained that he has experienced issues getting the game to run through Construct 2 on the Nintendo Web Framework.

Ultimately, Cosmochoria has been put on hold for Wii U, though it hasn’t been cancelled entirely. “The goal is to focus all my efforts on making Cosmochoria as extraordinarily dope as I can for the full launch and work towards using a successful launch as a platform to form relationships with either an outside publisher or development team in order to make a Wii U port a possibility,” Schmold wrote.

Those who backed Cosmochoria specifically for the Wii U version are being given an opportunity to request a refund. Pledges can also be transferred to the PC version.

Read on below for the full status report on Cosmochoria for Wii U.

Gotta pull off this bandaid. Ok. It has been a painfully hard decision to make, but after weighing all the information I was given, and running through countless testing scenarios, I have had to come to terms with the fact that Cosmochoria is not able to run via Construct 2 on the Nintendo Web Framework. There was too much up in the air that is required in order to get Cosmochoria running optimally via the Nintendo Web Framework, and there was only so much I could do with my own abilities / within the Cosmochoria code itself. There has to be a lot of faith placed in future updates of both/either Construct 2 or the Nintendo Web Framework to support certain optimizations &/or accelerations but with no guarantees it will even help, I just simply couldn’t afford to “wait and see”.

With that said, I am not letting it end there. I have been focussed on making Cosmochoria an amazing game—and with 99% positive feedback on the Steam reviews, I am confident I am on the right path. The goal is to focus all my efforts on making Cosmochoria as extraordinarily dope as I can for the full launch and work towards using a successful launch as a platform to form relationships with either an outside publisher or development team in order to make a Wii U port a possibility.

As it stands right now, a Wii U port is outside my present abilities, and is being put on hold. If you backed Cosmochoria specifically for Wii U, I am more than willing to refund your pledge, with my deepest apologies for the way things worked out. Also, if you would like to transfer your Wii U pledge to a Steam or Humble Bundle key instead, I can certainly do that as well. If you would like a refund or an alternate (Steam/Humble) key, please email us at [email protected] and either Jessi or myself will be able to get you sorted immediately. I appreciate everyone’s support and understanding on this but if you have questions, or just want to unleash words of dissatisfied wrath upon me, I welcome a discussion in the comments, or even privately via email

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