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Crisis Core: Final Fantasy VII Reunion tech analysis, including frame rate and resolution

Posted on December 22, 2022 by (@NE_Brian) in News, Switch

Crisis Core: Final Fantasy VII Reunion frame rate resolution

Digital Foundry has taken a closer look at Crisis Core: Final Fantasy VII Reunion, analyzing technical detail like frame rate and resolution. This includes some information specific to Switch.

Here’s the full rundown:

– Now built in Unreal Engine 4
– Visuals fully reworked compared to the PSP original
– Remodeled characters and environments
– Greater geometric detail now
– High-res textures with normal maps
– Other graphical enhancements now included as well
– Framework of the original game is still used
– Most animation work for cinematic sequences carried over from the original
– A lot of environmental artwork has been reused
– A lot of building interiors / exteriors have been touched up with new textures and some geometric detail, but can still look boxy and bland
– More naturalistic environments are fully redone with dense meshes and high level of detail
– Shading on foliage doesn’t always look great
– Grass is missing ambient occlusion pass
– FMV sequences mostly reused from the original on PSP
– Video quality for FMV has improved, but can still look messy
– CG used for some attacks now fully redone
– Huge improvement over the original overall
– Compared to Final Fantasy VII Remake, visuals are overall simpler
– Switch version runs well
– Crisis Core: Final Fantasy VII Reunion Switch resolution targets 720p in docked mode
– Dynamic resolution can take it down to 576p
– Game seems to use some form of upsampling
– Portable mode also targets 720p
– Can dip to 432p
– Crisis Core: Final Fantasy VII Reunion targets 30 frames per second on Switch
– Generally hits this mark
– Frame pacing can be messy, however
– All key rendering features are in the Switch version
– Gamma configuration on Switch do seem to be a bit different than on PS5
– Switch version is similar to current-gen but with a few key cutbacks
– Some fairly minor differences in quality of certain environmental assets
– Foliage density takes a hit on Switch
– Screen space reflections on Switch can look a bit too noisy on some objects
– Depth of field quality somewhat reduced on Switch
– Real time shadow maps are absent in many of the outdoor zones

You can watch Digital Foundry’s full technical analysis for Crisis Core: Final Fantasy VII Reunion below for more on the game’s frame rate, resolution, and more.

Crisis Core: Final Fantasy VII Reunion is out now on Switch.

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