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Crying Suns “Last Orders” update out now, patch notes

Posted on May 17, 2023 by (@NE_Brian) in News, Switch eShop

Crying Suns Last Orders update

A big update has just landed for Crying Suns known as “Last Orders”.

A multitude of brand new content is included. Players can enjoy two new character factions, the Prag Mah (a caste of relentless imperial judges and executioners) and the Phalanx (an order of deadly mercenary warriors), as well as other new features.

Below are the full patch notes for the Crying Suns “Last Orders” update:

Gameplay

Pragmah faction

– New strong enemy, visible on the map with Navigation scanner lvl 1 (min) (Only appears after chapter 3)
– New Unlockable battleship: Horus Class
– 2 new Pragmah special officers
– 15 New events

Phalanx faction

– New strong enemy, whole system, better reward, visible on the map (Only appears after chapter 4)
– New Unlockable battleship: Kronos Class
– 2 new Phalanx special officers
– 15 New events

Other items

– 1 new Weapon : Rewinder
– 2 new Squadron : Bomber, Aurora
– 1 New prototype squadron ability : Vanguard
– 3 new officer abilities : Multi-core drive, Operations and Tactics, Lone Wolf
– 5 new Auxiliary systems : Shield instability amplifier, Polyphasic shields, Retreat path, algorithm optimizer, UBI coating, Energy meta converter

New feature for expedition: Intel Broker

– Available with level 2 or 3 expedition upgrade
– Allows to buy some intels about the expedition, effectively adding an officer skill for this specific expedition to the team.

Gameplay Updates/Balancing and others

– New achievements have been added (related to new factions and special officers)
– Shield on battleship part now pop all at once when damage is done to one of them
– Buff Squadron poison prototype ability
– Boss church power now pop all shields too
– Autoshield always deploy with shield on + lower shield regen time
– Non damage hits do not cancel abilities anymore
– Improve Opportunist ability speed factor
– Slow weapons also slow down the ability charge time
– Ability charge of protector cruisers have been greatly sped up + delay improve with mark + now charge even without any valid receiver
– Parasite drones have been improved: +10 life point and ability delay changed from 5s to tier dependent: [4s, 3.5s, 3s, 2.5s]
– Some complex officers will no longer show on chapter1 sector1 in order to help new players

Interface, Graphics and Sounds

– Improvements to expedition evaluation/projection
– It’s now possible to cycle through units modifiers to see exactly the effects applied and their source
– [PC/MOBILE] There is now static tutorials that you can check anytime if you need a refresher (It was already available on SWITCH)
– Added Highlight of compatible officers with system on selection
– Clarified the higher cost for first level upgrades on some battleships
– Clarified some effect description to make them more coherent and understandable
– Added a popup to clearly identify when an officer died during combat
– Added a small hint on officer cards to identify skill overlap/completion for the entire roster
– Updated Main menu logo

Story and events

– Fixed the game flow to avoid having Kaliban talking to the player like if they were dead when they weren’t (and clarified the message when abandoning a run)
– New random events of Q&A between Idaho and kaliban
– Fixed A LOT of typos and dialog inconsistencies. A few events had their rewards or conditions changed. (Thanks to all the players feedbacks for this!)

Bug Fix Major

– A unit fired on with a Stealth gun that has a neighbour enemy is not unstealthed by this enemy (only seen on non attacking units)
– Some buff/debuff where not removed upon squadron removal
– Fix when upgrading your hull bar after losing one
– Zone weapons where ignoring asteroid protection of negative effects.
– Fixed a bug where a core melted unit with Exploding ability wasn’t triggering their “on death” damages
– Armoured hull auxiliary system can now correctly halve the heat of heat guns
– Gyges field was only working for 1 event, it is now fixed
– End game boss on hard mode had a balancing issue, they are now tougher to beat
– A LOT of other Bugfix

Bug Fix Minor

– Enemy squadron hover popup had ability info displayed on a panel that was sometimes not of the right team color
– Patched unit life was sometimes displaying 1 more than what it should
– A LOT of small Bugfix

Check out a teaser for the Crying Suns “Last Orders” update below.

 

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