A new update for Decay of Logos is now available. The game has received a number of improvements, adjustments, and fixes.
The full patch notes are as follows:
- Added additional Runestone information regarding leveling/progression
- Improved Runestone visibility at a distance
- Stinger(flying enemy) camera improvements
- Stingers range adjustment, it’s easier to evade them by sprinting
- Tweaked Elk combat requirements, it will try to aid you sooner and more often
- Improved enemy variation and visibility (visual tweaks)
- Improved Low Stamina HUD feedback. (some players confuse low stamina with “input lag”)
- Increased cancel window on a specific case. (non-cancelable animations often confused with “input lag”)
- Improved auto-lock behaviour(e.g. falling enemies)
- Improved Parry detection/use
- Tweaked mini-boss Area of Effect damage radius(e.g. Lumberjack stomp)
- Tweaked “stagger” requirements on first level, not as unforgiving for new players
- Collision detection improvements
- Fixed an issue that caused the Royal Guard sword to disappear after parrying
- Various small bug fixes and tweaks
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