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Deep Silver thought about Dead Island: Riptide for Wii U, “decided against it”

Posted on March 20, 2013 by (@NE_Brian) in News, Podcast Stories, Wii U

The Deep Island: Riptide Wii U saga continues.

Initially, reasons for the game’s non-appearance on Nintendo’s console seemed to be related to the game’s engine. But it was soon clarified that the Wii U could run Riptide’s Chrome Engine just fine, and Deep Silver would need to offer their own comment about the situation.

And now the latest. Deep Silver commented on why it decided against releasing Dead Island: Riptide for Wii U, noting on its Twitter account:

I’m guessing this is all about sales. Deep Silver probably didn’t believe Riptide would perform well on Wii U.

Thanks to Jake for the tip.

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